Materialize SceneEntityCfg ids as device tensors to avoid per-step CUDA syncs#1020
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kevinzakka wants to merge 1 commit into
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Materialize SceneEntityCfg ids as device tensors to avoid per-step CUDA syncs#1020kevinzakka wants to merge 1 commit into
kevinzakka wants to merge 1 commit into
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Very cool. @bd-pdomanico is definitely more of an expert on this than I am. From what I've learned, the major benefit comes when we eliminate all the CUDA syncs, at which point the physics steps and MPD terms can start to interleave their execution where possible. Eliminating this class of syncs would be a necessary step in that direction. |
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Prompted by #1019, prototyping using torch tensors for
*_idsto avoid per-step CUDA syncs fromtensor[:, list]indexing.