fix(S-378): skip enemy settlements in longest road calculation - #379
fix(S-378): skip enemy settlements in longest road calculation#379BriacLeGuilloux wants to merge 1 commit into
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Hello, I've raised the issue #378 that you're trying to solve I don't think your fix adresses the issue, actually it makes it worse That's because setting an enemy node as your starting point does not causes the issue, it mitigates it. You want to be able to set an enemy node as your starting point AND ending point without ever going through one |
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Hello, What I wanted to do, was to modify the calcul of the longest road, if an ennemy colony is set (as described in the ticket). I tried to recreate the same board as the ticket and checked to see, if the calcul change. But I was able to do it. |
Hello,
I am a datascientist and I love Catan.
I am interested to help this project and to develop on it.
Please see a contribution. I am also on the discord: briac__35