Skip to content
JasperLorelai edited this page Sep 21, 2026 · 3 revisions

Source Code

Modifier condition: hasmark

Properties:

Property Value
Has Entity Target true
Has Location Target false

Description:

Passes if the player has a mark set specified.

String Format Options:

Arguments:

- hasmark (mark) [modifier action]

Section Format Options:

(Unsupported for now.)

Clone this wiki locally