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7 changes: 5 additions & 2 deletions server/wire/benchmark_launch_page.py
Original file line number Diff line number Diff line change
Expand Up @@ -69,8 +69,11 @@
.seg button.on { background: var(--panel-strong); color: var(--ink); font-weight: 600;
box-shadow: 0 1px 3px rgba(0,0,0,.12), 0 0 0 .5px rgba(0,0,0,.04); }

.card, header#bar { background: var(--panel); -webkit-backdrop-filter: var(--blur); backdrop-filter: var(--blur);
border: 1px solid var(--panel-edge); box-shadow: var(--shadow); }
/* Only the bar is frosted: a backdrop blur on every card is redone on each
scrolled frame (see debug_page). The cards stay translucent over the
ground's glows, which are already soft. */
.card, header#bar { background: var(--panel); border: 1px solid var(--panel-edge); box-shadow: var(--shadow); }
header#bar { -webkit-backdrop-filter: var(--blur); backdrop-filter: var(--blur); }
.card { border-radius: var(--radius); margin-bottom: 14px; min-width: 0; }
.card > h2 { margin: 0; padding: 13px 16px 10px; font-size: 15px; font-weight: 600; letter-spacing: -.01em;
display: flex; align-items: center; gap: 8px; border-bottom: 1px solid var(--line); }
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9 changes: 6 additions & 3 deletions server/wire/benchmark_page.py
Original file line number Diff line number Diff line change
Expand Up @@ -163,9 +163,12 @@
max-width: min(46vw, 380px); }
.stamp { font-size: 12px; color: var(--faint); font-variant-numeric: tabular-nums; }

/* Only the bar is frosted: a backdrop blur on every card is redone on each
scrolled frame (see debug_page). The cards stay translucent over the
ground's glows, which are already soft. */
header#bar, section, .legend {
background: var(--panel); -webkit-backdrop-filter: var(--blur); backdrop-filter: var(--blur);
border: 1px solid var(--panel-edge); box-shadow: var(--shadow); }
background: var(--panel); border: 1px solid var(--panel-edge); box-shadow: var(--shadow); }
header#bar { -webkit-backdrop-filter: var(--blur); backdrop-filter: var(--blur); }
section { border-radius: var(--radius); padding: 0 var(--pad) 16px; min-width: 0; }

/* Summary strip */
Expand Down Expand Up @@ -446,7 +449,7 @@
#arms .fdiv { margin: 18px 4px 10px; padding: 0; border: none; }
#arms .fdiv:first-child { margin-top: 10px; }
#arms .fdiv .fkey { font-size: 15px; }
.arm { background: var(--panel); -webkit-backdrop-filter: var(--blur); backdrop-filter: var(--blur);
.arm { background: var(--panel);
border: 1px solid var(--panel-edge); box-shadow: var(--shadow); border-radius: var(--radius);
padding: 0 var(--pad) 16px; margin: 0 0 14px; transition: box-shadow .2s, border-color .2s; }
.arm:hover { box-shadow: var(--shadow), 0 0 0 1px var(--accent-soft); }
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8 changes: 6 additions & 2 deletions server/wire/debug_page.py
Original file line number Diff line number Diff line change
Expand Up @@ -85,8 +85,12 @@
color: var(--accent); cursor: pointer; }
.fchip i { font-style: normal; opacity: .7; }

.card, #vitals, header#bar { background: var(--panel); -webkit-backdrop-filter: var(--blur); backdrop-filter: var(--blur);
border: 1px solid var(--panel-edge); box-shadow: var(--shadow); }
/* Only the bar is frosted. A 28 px backdrop blur on every card is redone over
the whole card on each scrolled frame, which held scrolling near 20 fps.
The cards stay translucent: what shows through them is the ground's wide
glows, already soft, so the blur added almost nothing to see. */
.card, #vitals, header#bar { background: var(--panel); border: 1px solid var(--panel-edge); box-shadow: var(--shadow); }
header#bar { -webkit-backdrop-filter: var(--blur); backdrop-filter: var(--blur); }
.card { border-radius: var(--radius); display: flex; flex-direction: column; min-width: 0; }
.card > h2 { margin: 0; padding: 13px 16px 10px; font-size: 15px; font-weight: 600; letter-spacing: -.01em;
display: flex; align-items: center; gap: 8px; border-bottom: 1px solid var(--line); }
Expand Down
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