Sync upstream fixes, spawn management, and small PR integrations - #1
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* change network settings from vector to LwoNameValue * move settings on Entity to managed memory * Migrate more members * chore: remove pointer leakage from raw ldf pointers * feedback * fix ci
tested that the mech build, the fv rock build, and the frakjaw builds (to get to the instancer) all function as intented
tested that the fire breath attack works now (hack fix)
Cherry-pick and manual integration of upstream PRs: - DarkflameUniverse#1807 spawn management GM commands (list/despawn/save by group, spawner, player) - DarkflameUniverse#1607 vendor buyback inventory live accuracy (27-item queue) - Enhanced /spawn with position, rotation, and group support - Added GetEntitiesBySpawnerID to EntityManager Previously cherry-picked on this branch: - upstream main (DarkflameUniverse#1995, DarkflameUniverse#1996) - DarkflameUniverse#1876 root.xml vanity fix - DarkflameUniverse#1739 default client_location - DarkflameUniverse#1997 dragon fire trails fix - DarkflameUniverse#1946 docker documentation improvements Co-authored-by: zPoche <zPoche@users.noreply.github.com>
- DarkflameUniverse#1913 Banana trees drop bananas on hit instead of spawning gorillas Optional angry ape easter egg via angry_apes=1 in config - DarkflameUniverse#1867 Update .github/copilot-instructions.md for AI-assisted development Co-authored-by: zPoche <zPoche@users.noreply.github.com>
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Summary
Brings NeoServer up to date with upstream
DarkflameUniverse/DarkflameServerand integrates selected small fixes and tooling PRs.Upstream sync
Cherry-picked / integrated fixes
root.xmlduring buildsclient_location=..insharedconfig.iniangry_apes=1config for gorilla easter egg).github/copilot-instructions.md)Docs
docs/Commands.mdwith spawn management commandsStatus
Merged into
main.Test plan
/spawnwith optional coordinates and group name/list-group,/despawn-group, etc.)angry_apes=1in config and test rare gorilla spawn