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tgiachi/README.md

Hi, I'm Tommaso, also known as squid

I'm a CTO from Florence building stateful systems, game and engine experiments, and software that usually starts with curiosity and refuses to stay small.

About

I like software that has to hold together under pressure: servers, protocols, engines, simulations, and long-running projects that keep evolving instead of being thrown away. Most of what I build lives somewhere between infrastructure, game technology, and the need to understand how things work all the way down.

What I Build

  • Networked and stateful systems where protocol design, runtime behavior, and operational clarity matter.
  • Game, engine, and simulation experiments built through long-term iteration rather than short bursts.
  • Tools and software shaped by curiosity, stubbornness, and the habit of digging below the surface.

Featured Projects

A long-running MMO engine experiment where world simulation, engine architecture, and ambitious ideas keep colliding.

A modern IRC server rewrite focused on explicit state ownership, predictable behavior, and infrastructure that stays understandable as it grows.

A modern Ultima Online server built with .NET 10, deterministic game-loop processing, Lua scripting, and a chunk-based spatial world model.

Beyond GitHub

A Few Other Signals

Retro computing, science fiction, extreme metal, cats, and an unhealthy tendency to take systems apart just to understand how they really work.

Pinned Loading

  1. moongate-community/moongate moongate-community/moongate Public

    Moongate is modern Ultima Online server built from scratch in C# with AOT compilation for high performance and nostalgic gameplay experience.

    C# 200 13

  2. orion orion Public

    Orion: A modern, multi-transport IRC server implemented in C#. Features secure connections via TCP, SSL/TLS, and WebSockets with a modular architecture.

    C# 3 1

  3. DarkStar DarkStar Public

    DarkStar MMO engine

    C# 47 4