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Added support for using the object surface as the field stop of a SequentialSystem
#169
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It's not enough for there to be a sag, the material must also have a different index of refraction
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You're right — thanks, this was a real bug in the helper's reasoning, not just the test.
I'd been treating the surface's own
materialas deciding whether it refracts, but the index step is what matters: inSurface.propagate_rays,n1 = rays.index_refraction(carried from upstream) andn2 = material.index_refraction(rays), and Snell's law only bends the ray whenn2 != n1. So a curved surface has refractive power exactly when there's an index discontinuity across it — which depends on the previous surface's medium, not this one. The exit face of a glass element makes the point: it's a curvedVacuum-material surface (n2 = 1) that still refracts because the ray arrives withn1 = 1.5. Sosag is not Noneis necessary but not sufficient.One wrinkle: as far as I can tell no core material currently returns a transmitted index != 1 —
Vacuum-> 1, and the mirrors/multilayers/filters allreturn rays.index_refraction(passthrough) — sonnever leaves 1 for a transmitted ray and this branch never legitimately fires today. To make_anchor_surfacecorrect in principle I'd thread the running index through the subsystem and treat a curved surface as powered iffn2 != n1(which also needs a small refractive material to cover the branch — I'm adding a SellmeierGlassmaterial + a Cooke-triplet tutorial separately, which would give a real one).Before I plumb that in: would you prefer the full
n2 != n1tracking now, or a lighter guard (drop the standalone sag heuristic and rely on mirror/rulings until there's an actual refractive material)? Happy to do either.