New shadow renderer #3986
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New shadow renderer #3986
Codacy Production / Codacy Static Code Analysis
required action
Jul 27, 2025 in 0s
1 new issue (0 max.) of at least minor severity.
Here is an overview of what got changed by this pull request:
Issues
======
- Added 1
Complexity increasing per file
==============================
- common/custom_data/TFrag3Data.cpp 10
- game/graphics/opengl_renderer/ShadowRenderer.cpp 2
- game/graphics/opengl_renderer/loader/LoaderStages.cpp 6
- game/graphics/opengl_renderer/loader/common.h 2
- game/graphics/opengl_renderer/loader/Loader.cpp 5
- game/graphics/opengl_renderer/foreground/Shadow2.cpp 2
- game/graphics/opengl_renderer/foreground/Shadow3CPU.cpp 29
- game/graphics/opengl_renderer/foreground/Shadow3.cpp 55
- decompiler/level_extractor/extract_shadow.cpp 52
- game/graphics/opengl_renderer/foreground/Shadow3CPU.h 2
Clones added
============
- common/custom_data/TFrag3Data.cpp 2
- game/graphics/opengl_renderer/foreground/Shadow2.cpp 1
- game/graphics/opengl_renderer/foreground/Shadow3CPU.cpp 4
- game/graphics/opengl_renderer/foreground/Shadow3.cpp 4
- decompiler/level_extractor/extract_shadow.cpp 10
Clones removed
==============
+ game/graphics/opengl_renderer/BucketRenderer.h -2
+ game/graphics/opengl_renderer/ShadowRenderer.h -3
+ game/graphics/opengl_renderer/ShadowRenderer.cpp -1
See the complete overview on Codacy
Annotations
Check warning on line 5 in game/graphics/opengl_renderer/foreground/Shadow3.cpp
codacy-production / Codacy Static Code Analysis
game/graphics/opengl_renderer/foreground/Shadow3.cpp#L5
Member variable 'Shadow3::m_requests' is not initialized in the constructor.
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