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2 changes: 2 additions & 0 deletions readme.md
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Expand Up @@ -144,6 +144,7 @@ WebGPU is a work in progress Web standard from [W3C](https://www.w3.org/) for mo
- [spark.js](https://ludicon.com/sparkjs/) - A real-time GPU texture compression library for WebGPU.
- [zephyr3d](https://zephyr3d.org/) - A TypeScript-based 3D rendering engine with WebGPU/WebGL support.
- [ChartGPU](https://github.com/chartgpu/chartgpu) - High-performance charting library built on WebGPU, handles 1M+ data points at 60fps.
- [Shade](https://shade.company-named.com/) - A high-performance WebGPU graphics engine with beutiful visuals.

## Debuggers and Profilers
- [webgpu-inspector](https://github.com/brendan-duncan/webgpu_inspector) - Inspection debugger for WebGpu.
Expand Down Expand Up @@ -194,6 +195,7 @@ Right now, demos work best on Chrome/Edge.
- [WebGPU Path Tracing](https://iamferm.in/webgpu-path-tracing/) - A path tracer powered by WebGPU compute shaders, by [Fermin Lozano](https://github.com/ferminLR) - [Repository](https://github.com/ferminLR/webgpu-path-tracing)
- [WebGPU real-time ray tracer](https://github.com/C-none/Web-RTRT/) - A real-time ray tracer implementing ReSTIR algorithm - [Repository](https://github.com/C-none/Web-RTRT)
- [Real-Time GPU Texture Compression Demo](https://ludicon.com/sparkjs/gltf-demo/) - Showcases the advantages of real-time texture compression. Compares models using KTX2 textures against AVIF + Spark.
- [Shade WebGPU examples](https://shade.company-named.com/examples/) - Various demos such as Volumetric Light maps, Clustered lighting and ray tracing.

## Videos

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