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Releases: microsoft/Foundry-Local

v1.2.1 Foundry Local

05 Jun 03:12
e3e134c

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🛠️ Foundry Local v1.2.1 Release Notes

We're excited to announce Foundry Local v1.2.1, a patch on top of v1.2.0 with bring-your-own-model (BYOM) cache discovery while running, more resilient Azure catalog/registry calls, broader multilingual ASR coverage, and a Windows DLL-load fix for non-ANSI paths.


🆕 What's New

🔄 BYOM cache discovery — no service restart required

You can now drop a model directory into the local cache while Foundry Local is running and have the SDKs surface it without restarting the service or waiting for the 4-hour catalog refresh using getCachedModels / getLoadedModels / getModel(alias) / getModelVariant(id).

C#
using Microsoft.AI.Foundry.Local;
using Microsoft.Extensions.Logging.Abstractions;

var config = new Configuration { AppName = "MyApp" };
await FoundryLocalManager.CreateAsync(config, NullLogger.Instance);
var catalog = await FoundryLocalManager.Instance.GetCatalogAsync();

// At any point during the process lifetime, drop a model directory into the ModelCacheDir.
// For a valid model, inference_model.json must set the model's id, e.g. { "Name": "my-byom-model:1" }.

// 1. No service restart needed - the SDK re-scans the cache on miss for getCachedModelsAsync.
foreach (var m in await catalog.GetCachedModelsAsync())
     Console.WriteLine($"cached: {m.Alias} ({m.Id})");

var byom   = await catalog.GetModelVariantAsync("my-byom-model:1"); // 2. resolves the BYOM id
var hot    = await catalog.GetModelAsync("my-byom-model");                 // 3. resolves the BYOM alias
var loaded = await catalog.GetLoadedModelsAsync();
JavaScript
import { FoundryLocalManager } from 'foundry-local-sdk';
const manager = FoundryLocalManager.create({ appName: 'MyApp' });
const catalog = manager.catalog;

// At any point during the process lifetime, drop a model directory into the modelCacheDir.
// For a valid model, inference_model.json must set the model's id, e.g. { "Name": "my-byom-model:1" }.

// 1. No service restart needed - the SDK re-scans the cache on miss for getCachedModels.
for (const m of await catalog.getCachedModels()) {
     console.log(`cached: ${m.alias} (${m.id})`);
}

const byom   = await catalog.getModelVariant('my-byom-model:1'); // 2. resolves the BYOM id
const hot    = await catalog.getModel('my-byom-model');                  // 3. resolves the BYOM alias
const loaded = await catalog.getLoadedModels();
Python
from foundry_local_sdk import Configuration, FoundryLocalManager

config = Configuration(app_name="MyApp")
FoundryLocalManager.initialize(config)
catalog = FoundryLocalManager.instance.catalog

// At any point during the process lifetime, drop a model directory into the model_cache_dir.
// For a valid model, inference_model.json must set the model's id, e.g. { "Name": "my-byom-model:1" }.

// 1. No service restart needed - the SDK re-scans the cache on miss for get_cached_models.
for m in catalog.get_cached_models():
     print(f"cached: {m.alias} ({m.id})")

byom   = catalog.get_model_variant("my-byom-model:1"# 2. resolves the BYOM id
hot    = catalog.get_model("my-byom-model")                    # 3. resolves the BYOM alias
loaded = catalog.get_loaded_models()
Rust
use foundry_local_sdk::{FoundryLocalConfig, FoundryLocalManager};

let config = FoundryLocalConfig::new("MyApp");
let manager = FoundryLocalManager::create(config)?;
let catalog = manager.catalog();

// At any point during the process lifetime, drop a model directory into the model.
// For a valid model, inference_model.json must set the model's id, e.g. { "Name": "my-byom-model:1" }.

// 1. No service restart needed - the SDK re-scans the cache on miss for get_cached_models.
for m in catalog.get_cached_models().await? {
     println!("cached: {} ({})", m.alias(), m.id());
}

let byom   = catalog.get_model_variant("my-byom-model:1").await?; // 2. resolves the BYOM id
let hot    = catalog.get_model("my-byom-model").await?;                   // 3. resolves the BYOM alias
let loaded = catalog.get_loaded_models().await?;

🐛 Fixed

  • JavaScript SDK: Fixed a bug on Windows where onnxruntime.dll failed to load when the path contained characters outside the active ANSI code page.

⚡ Improved

🌐 Regional fallback for Azure catalog and registry requests

  • A single throttled or unhealthy Azure region (HTTP 408/429/5xx, DNS/connect failures, per-attempt timeouts) no longer blocks model listing or download. The client retries against nearby regions and caches a healthy one for the process.

🗣️ Multilingual ASR language coverage

  • Language-to-ID mappings in AudioStreamingSession are aligned with the canonicalNVIDIA-Nemotron-3.5-ASR-Streaming-Multilingual-0.6b prompt dictionary:

  - Added region-specific variants (e.g., hi-IN, ja-JP, ko-KR)
  - Added Lithuanian, Thai, Vietnamese, Estonian, Latvian, Slovenian, Hebrew, Maltese, and Norwegian variants

📦 Runtime & Dependency Updates

  • Upgraded to ONNX Runtime GenAI 0.14.1 for performance, security, and model support improvements

📚 Resources

Resource Link
📖 MSLearn Docs learn.microsoft.com/en-us/azure/foundry-local/get-started
🐙 GitHub github.com/microsoft/Foundry-Local
🧪 Samples samples/

💙 Thank You

Thank you to our community for your feedback and contributions!

Foundry Local CLI 0.10.0 (Preview)

04 Jun 20:35
4b430a4

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Pre-release

Public preview of the Foundry Local CLI — the first release of the new CLI built on the Foundry Local SDKs, replacing the earlier service-based CLI.

Important

Preview. This is an early build — expect rough edges, missing polish, and changes between releases. Please file issues (tag titles with [cli]) for anything you hit.

What it's for

The Foundry Local CLI is the terminal entry point to Foundry Local: install and manage models, start and inspect the local server, run quick chat / completion / transcription tests, and pull diagnostics. It pairs with the SDK — the CLI is what you reach for from a terminal or script, the SDK is what you call from your app.

Install

Pick the asset for your platform from the downloads list below.

Platform Asset
Windows x64 foundry-0.10.0-win-x64-winml.msix (recommended) or -win-x64.msix
Windows ARM64 foundry-0.10.0-win-arm64-winml.msix (recommended) or -win-arm64.msix
macOS (Apple Silicon) foundry-0.10.0-osx-arm64.pkg
Linux x64 foundry-0.10.0-linux-x64.tar.gz
Linux ARM64 foundry-0.10.0-linux-arm64.tar.gz

On Windows and macOS you can also double-click the installer to install with the OS installer. The commands below are the scripted equivalents.

# Windows
Add-AppxPackage .\foundry-0.10.0-win-x64-winml.msix
foundry --version
# macOS
sudo installer -pkg foundry-0.10.0-osx-arm64.pkg -target /
foundry --version
# Linux
tar xzf foundry-0.10.0-linux-x64.tar.gz
./foundry/foundry --version

All binaries are signed by Microsoft Corporation. SHA-256 digests are shown on the asset list above (click an asset's filename).

Quick start

foundry status                                    # system info and service state
foundry model list                                # available models
foundry model load qwen3-0.6b                     # download (if needed) and load
foundry chat qwen3-0.6b                           # interactive chat
foundry transcribe -m whisper-tiny -f audio.wav   # transcribe a local audio file
foundry server stop                               # release the daemon when done

Most commands accept --output json for scripting. Run foundry --help for the full command surface.

Coming from the older Foundry Local CLI?

The earlier service-based CLI (required to use Foundry Local before the SDKs shipped) has been replaced. Common commands map roughly as follows:

Old (service-based CLI) New
foundry service start / stop / restart / ps / diag foundry server start / stop / restart / logs
foundry cache remove foundry cache rm
foundry model run <alias> foundry run <alias>
foundry model info <alias> foundry model show <alias>

Run foundry --help for the full surface.

Links

Feedback

File issues at https://github.com/microsoft/Foundry-Local/issues with the [cli] tag and include the output of foundry report.

v1.2.0 Foundry Local

28 May 23:20
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🚀 Foundry Local v1.2.0 Release Notes

We're excited to announce Foundry Local v1.2.0. This release builds on v1.1 with improvements across SDK usability, runtime stability, platform support, and the EP download experience.


🆕 What's New

🛑 Cancellable model and EP downloads

Long-running model downloads and execution provider (EP) downloads can now be canceled from each SDK using the platform’s standard cancellation pattern. This lets applications stop downloads from a timeout, UI cancel button, signal handler, or background task.

Note: this applies to model and EP downloads, not inference requests such as chat completions.

C#
// mgr and model already initialized
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
await mgr.DownloadAndRegisterEpsAsync(ct: cts.Token);
await model.DownloadAsync(ct: cts.Token);
JavaScript
// manager and model already initialized
const controller = new AbortController();
setTimeout(() => controller.abort(), 5000);
await manager.downloadAndRegisterEps(controller.signal);
await model.download(controller.signal);
Python
import threading
# manager and model already initialized
cancel_event = threading.Event()
threading.Timer(5.0, cancel_event.set).start()
manager.download_and_register_eps(cancel_event=cancel_event)
model.download(cancel_event=cancel_event)
Rust
use std::sync::{
     atomic::AtomicBool,
     Arc,
};
// manager and model already initialized
let cancel_flag = Arc::new(AtomicBool::new(false));
// Set cancel_flag to true from another task or signal handler to cancel.
manager
     .download_and_register_eps_builder()
     .cancel(Arc::clone(&cancel_flag))
     .run()
     .await?;
model
     .download_builder()
     .cancel(Arc::clone(&cancel_flag))
     .run()
     .await?;
C++
#include <atomic>
std::atomic<bool> cancelRequested{false};
auto isCancellationRequested = [&]() {
     return cancelRequested.load();
};
// manager and model already initialized
manager.DownloadAndRegisterEps(nullptr, isCancellationRequested);
model->Download(
     [](float pct) {
         printf("\rDownloading: %5.1f%%", pct);
         fflush(stdout);
         return true;
     },
     isCancellationRequested);

🧰 SDK & API

  • Support for SDK-based model versioning, so only models supported by the SDK version in use are shown
  • Added support for multilingual ASR speech models

🖥️ Platform & Runtime

  • Upgraded to WinML 2.0
    • The WinAppSDKRuntime bootstrapper is no longer needed
    • Extended support for WinML EP downloads to Windows 10.0.18362.0 and higher
  • Added WebGPU EP variant for WinML and plug-in auto-update support
  • Added support for Linux ARM64 / aarch64

🐛 Fixed

  • Fixed EP progress reporting issue where 100% could be reported prematurely, causing exceptions
  • Restored the missing Microsoft.AI.Foundry.Local.Core dependency in the Microsoft.AI.Foundry.Local C# NuGet package
  • Addressed issues loading Microsoft.AI.Foundry.Local.Core.dll in netstandard2.0 applications

⚡ Improved

🔎 Observability & Debugging

  • Improved SDK logging to include ORT, GenAI, EP versions, and detailed stack traces on error

🧱 Reliability

  • Added support for region-based downloads to improve model download latency and throughput
  • Improved handling of large model downloads by removing the 5-minute timeout

📦 Runtime & Dependency Updates

  • Updated dependencies for improved performance, security, and stability
  • Upgraded to ONNX Runtime 1.26.0 and ONNX Runtime GenAI 0.14.0 for performance, security, and model support improvements

📚 Resources

Resource Link
📖 MSLearn Docs learn.microsoft.com/en-us/azure/foundry-local/get-started
🐙 GitHub github.com/microsoft/Foundry-Local
🧪 Samples samples/

💙 Thank You

Thank you to our community for your feedback and contributions!

v1.1.0 Foundry Local

05 May 20:34
598fc19

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🚀 Foundry Local v1.1.0 Release Notes

We're excited to announce Foundry Local v1.1.0 — packed with new capabilities for on-device AI! This release brings expanded platform support, new model types, and performance improvements across the board.


🆕 What's New

🎯 .NET netstandard2.0 / net8.0 Support

The C# SDK now targets both net8.0 and netstandard2.0, broadening compatibility to .NET Framework 4.6.1+, .NET Core 2.0+, Xamarin, Unity, and more. Ship on-device AI to virtually any .NET application!

<PackageReference Include="Microsoft.AI.Foundry.Local" Version="1.1.0" />

📖 C# SDK Documentation


🎙️ Live Audio Transcription

Real-time speech-to-text is here! Stream microphone audio directly to the SDK and receive transcription results as they arrive — no cloud round-trips, no latency. Built on the Nemotron ASR model with an OpenAI Realtime-compatible API surface.

Python
audio_client = model.get_audio_client()
session = audio_client.create_live_transcription_session()
session.settings.sample_rate = 16000
session.settings.channels = 1
session.settings.language = "en"

session.start()

# Push audio
session.append(pcm_bytes)

# Read results (typically on a background thread)
for result in session.get_stream():
    print(result.content[0].text)        # transcribed text
    print(result.is_final)               # True for final results

session.stop()

📖 Python live audio transcription sample

JavaScript
const audioClient = model.createAudioClient();
const session = audioClient.createLiveTranscriptionSession();
session.settings.sampleRate = 16000;
session.settings.channels = 1;
session.settings.language = 'en';

await session.start();

// Push audio
await session.append(pcmBytes);

// Read results
for await (const result of session.getStream()) {
    console.log(result.content[0].text);       // transcribed text
    console.log(result.is_final);              // true for final results
}

await session.stop();

📖 JavaScript live audio transcription sample

C#
var audioClient = await model.GetAudioClientAsync();
var session = audioClient.CreateLiveTranscriptionSession();
session.Settings.SampleRate = 16000;
session.Settings.Channels = 1;
session.Settings.Language = "en";

await session.StartAsync();

// Push audio
await session.AppendAsync(pcmBytes);

// Read results
await foreach (var result in session.GetStream())
{
    Console.WriteLine(result.Content[0].Text);       // transcribed text
    Console.WriteLine(result.IsFinal);               // true for final results
}

await session.StopAsync();

📖 C# live audio transcription sample

Rust
let audio_client = model.create_audio_client();
let session = audio_client.create_live_transcription_session();
session.start(None).await?;

// Push audio
session.append(&pcm_bytes).await?;

// Read results
let mut stream = session.get_stream().await?;
while let Some(result) = stream.next().await {
    let r = result?;
    if let Some(content) = r.content.first() {
        println!("{}", content.text);       // transcribed text
        println!("{}", r.is_final);         // true for final results
    }
}

session.stop().await?;

📖 Rust live audio transcription sample


📐 Embeddings

Generate text embeddings entirely on-device for semantic search, RAG, clustering, and more. The new qwen3-0.6b-embedding model delivers high-quality vector representations in a compact footprint.

Python
model = manager.catalog.get_model("qwen3-0.6b-embedding")
model.download()
model.load()

client = model.get_embedding_client()

# Single embedding
response = client.generate_embedding("The quick brown fox jumps over the lazy dog")
embedding = response.data[0].embedding
print(f"Dimensions: {len(embedding)}")

# Batch embeddings
batch_response = client.generate_embeddings([
    "Machine learning is a subset of artificial intelligence",
    "The capital of France is Paris",
    "Rust is a systems programming language",
])

📖 Python embeddings sample

JavaScript
const model = await manager.catalog.getModel('qwen3-0.6b-embedding');
await model.download();
await model.load();

const embeddingClient = model.createEmbeddingClient();

// Single embedding
const response = await embeddingClient.generateEmbedding(
    'The quick brown fox jumps over the lazy dog'
);
console.log(`Dimensions: ${response.data[0].embedding.length}`);

// Batch embeddings
const batchResponse = await embeddingClient.generateEmbeddings([
    'Machine learning is a subset of artificial intelligence',
    'The capital of France is Paris',
    'Rust is a systems programming language'
]);

📖 JavaScript embeddings sample

C#
var model = await catalog.GetModelAsync("qwen3-0.6b-embedding");
await model.DownloadAsync();
await model.LoadAsync();

var embeddingClient = await model.GetEmbeddingClientAsync();

// Single embedding
var response = await embeddingClient.GenerateEmbeddingAsync(
    "The quick brown fox jumps over the lazy dog");
var embedding = response.Data[0].Embedding;
Console.WriteLine($"Dimensions: {embedding.Count}");

// Batch embeddings
var batchResponse = await embeddingClient.GenerateEmbeddingsAsync([
    "Machine learning is a subset of artificial intelligence",
    "The capital of France is Paris",
    "Rust is a systems programming language"
]);

📖 C# embeddings sample

Rust

📖 Rust embeddings sample


👁️ Qwen 3.5 Vision Language Model

Introducing Qwen 3.5 VL — a multimodal vision-language model that runs entirely on-device. Analyze images, understand visual content, and answer questions about what's in a picture — all without sending data to the cloud.

model = manager.catalog.get_model("qwen3.5-vision")
model.download()
model.load()

📦 JavaScript SDK — Koffi Dependency Removed

The JavaScript SDK no longer depends on koffi for native interop. This results in a leaner dependency tree, faster installs, and fewer compatibility issues across platforms and Node.js versions.

  • Smaller node_modules — no more large native FFI dependency
  • Fewer platform quirks — prebuilt N-API addon replaces runtime FFI binding
  • Faster install times — less to download, nothing to compile

📖 JavaScript SDK Documentation


🖥️ WebGPU Plugin Execution Provider

The new WebGPU execution provider is delivered as a plug-in — it's not bundled with the core runtime, keeping your base binary small. When WebGPU acceleration is needed, Foundry Local automatically downloads and registers the EP on the fly, so your users only pay the size cost if their hardware benefits from it.

This approach means:

  • Smaller default install — the core package stays lean (~20 MB)
  • On-demand download — the WebGPU EP is fetched and registered at runtime only when needed
  • Broader GPU coverage — unlocks hardware acceleration through the WebGPU Execution Provider for our cross-platform solution

Please ensure you've run the necessary download and register EPs function to enable WebGPU EP

Python
# Discover available EPs
eps = manager.discover_eps()
for ep in eps:
    print(f"  {ep.name} (registered: {ep.is_registered})")

# Download and register all EPs with progress
current_ep = ""

def on_progress(ep_name: str, percent: float) -> None:
    global current_ep
    if ep_name != current_ep:
        if current_ep:
            print()
        current_ep = ep_name
    print(f"\r  {ep_name}  {percent:5.1f}%", end="", flush=True)

result = manager.download_and_register_eps(progress_callback=on_progress)
print()
print(f"Success: {result.success}, Status: {result.status}")
JavaScript
// Discover available EPs
const eps = await manager.discoverEps();
for (const ep of eps) {
    console.log(`  ${ep.name} (registered: ${ep.isRegistered})`);
}

// Download and register all EPs with progress
let currentEp = '';
await manager.downloadAndRegisterEps((epName, percent) => {
    if (epName !== currentEp) {
        if (currentEp !== '') {
            process.stdout.write('\n');
        }
        currentEp = epName;
    }
    process.stdout.write(`\r  ${epName}  ${percent.toFixed(1)}%`);
});
process.stdout.write('\n');
C#
// Discover available EPs
var eps = await mgr.DiscoverEpsAsync();
foreach (var ep in eps)
{
    Console.WriteLine($"  {ep.Name} (registered: {ep.IsRegistered})");
}

// Download and register all EPs with progress
string currentEp = "";
await mgr.DownloadAndRegisterEpsAsync((epName, percent) =>
{
    if (epName != currentEp)
    {
        if (currentEp != "")
        {
            Console.WriteLine();
        }
        currentEp = epName;
    }
    Console.Write($"\r  {epName}  {percent,6:F1}%");
});
Co...
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v1.0.0 Foundry Local - General Availability

09 Apr 23:09
3504910

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We are excited to announce the General Availability of Foundry Local, a unified on-device AI runtime that brings generative AI directly into your applications. All inference runs locally: user data never leaves the device, responses are instant with zero network latency, and everything works offline. No per-token costs, no backend infrastructure.

SDKs

Foundry Local ships production SDKs for C#, JavaScript, Python, and Rust, each providing a consistent API surface for model management, chat completions, audio transcription, and tool calling.

SDK Package
C# Microsoft.AI.Foundry.Local
JavaScript foundry-local-sdk
🐍 Python foundry-local-sdk
🦀 Rust foundry-local-sdk

WinML Variants

Each SDK also ships a WinML variant that unlocks more GPU and NPU devices on Windows, available through the Windows ML execution provider catalog.

SDK Package
C# Microsoft.AI.Foundry.Local.WinML
JavaScript foundry-local-sdk-winml
🐍 Python foundry-local-sdk-winml
🦀 Rust foundry-local-sdk with winml feature flag

Platform Support

OS Architectures
Windows x64, ARM64
macOS ARM64
Linux x64

What You Can Build

Chat Completions

Full OpenAI-compatible chat completions API with multi-turn conversations, and configurable inference parameters (temperature, top-k, top-p, max tokens, frequency/presence penalty, random seed).

Audio Transcription

On-device speech-to-text. Transcribe audio files with language selection and temperature control.

Embedded Web Server

Start an OpenAI-compatible HTTP server from your application with a single call. Useful for multi-process architectures or bridging to tools that speak the OpenAI REST protocol.

Hardware Acceleration

Powered by ONNX Runtime, Foundry Local automatically detects available hardware and selects the best execution provider, with zero hardware detection code needed in your application.

Supported execution providers:

Execution Provider Hardware Platform
CPU Universal fallback All platforms
WebGPU GPU acceleration Windows x64, macOS arm64
CUDA NVIDIA GPUs Windows x64, Linux x64
OpenVINO Intel GPUs and NPUs Windows x64
QNN Qualcomm NPUs Windows ARM64
TensorRT RTX NVIDIA GPUs Windows x64
VitisAI AMD NPUs Windows x64

Execution providers can be discovered, downloaded, and registered at runtime through the SDK's discoverEps() and downloadAndRegisterEps() APIs, with per-provider progress callbacks.

Model Catalog & Management

Foundry Local includes a built-in model catalog with popular open-source models, optimized with state-of-the-art quantization and compression for on-device performance.

Model management features:

  • Browse & search the catalog programmatically
  • Multi-variant models - each alias maps to multiple variants optimized for different hardware (CPU, GPU, NPU)
  • Automatic variant selection - the SDK picks the best variant based on what's cached and what hardware is available, with manual override via selectVariant()
  • Download with progress tracking - real-time percentage callbacks
  • Load / unload lifecycle - explicit control over which models are in memory
  • Version management - query the catalog for the latest version of any model

Get Started

Language Cross-platform Windows ML
JavaScript npm install foundry-local-sdk npm install foundry-local-sdk-winml
C# dotnet add package Microsoft.AI.Foundry.Local dotnet add package Microsoft.AI.Foundry.Local.WinML
Python pip install foundry-local-sdk pip install foundry-local-sdk-winml
Rust cargo add foundry-local-sdk cargo add foundry-local-sdk --features winml

Foundry Local Release 0.8.119

22 Jan 01:26
449bd19

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Pre-release

Foundry Local 0.8.119 Release Notes 🚀

This release is an incremental build, targeting tool calling scenarios.

🐛 Bug fixes

#373 Function specs without parameters cause server error
#372 Tools not indexed in streaming mode

Foundry Local Release 0.8.117

23 Dec 18:58
495b266

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Pre-release

Foundry Local 0.8.117 Release Notes 🚀

This release is an incremental build, targeting tool calling scenarios.

🐛 Bug fixes

#346 Tool calling doesn't return tool_calls results in streaming mode
#341 Exception when network is disconnected

📝 Known issues

#363 Tool calling fails on NVIDIA GPUs.

Foundry Local Release 0.8.115

12 Dec 22:53
fdcce52

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Pre-release

Foundry Local Release Notes: v0.8.115 🚀

This release is an incremental build targeting tool calling scenarios.

🐛 Bug fixes

#335 Guidance error when tool_choice=required
#336 Foundry Local enforcing "required" field of function parameters

📝 Known issues

#346 Tool calling doesn't return tool_calls results in streaming mode

Foundry Local Release 0.8.113

26 Nov 20:00
111b6cd

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Pre-release

Foundry Local Release Notes: v0.8.113 🚀

✨ New Features

Add support for tool calling. Models that support tool calling have the supportsToolCalling tag, which is also exposed via the SDKs.

🐛 Bug fixes

Fix crash on context length exhaustion. CLI now exits when context length is exhausted and the REST API returns an error if the request requires more tokens than max_length configuration allows.

📝 Known issues

This release only allows one tool call per request.

Foundry Local Release 0.8.103

12 Nov 18:32
5366b90

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Pre-release

Foundry Local Release Notes: v0.8.103 🚀

🔨 Filter out automatic speech recognition models from foundry model list

These models can be listed using the /foundry/list endpoint and run using the standalone SDK

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