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A tool to run glsl fragments, aimed to emulate Shadertoy

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shaderun

A tool to interact with glsl shaders aimed to streamline the process of creating and running them. Somewhat compatible with work done using Shadertoy.

dependencies

This project requires GLEW and GLFW.

compile

make

running

Usage: shaderun <fragment_path> [window_width] [window_height]

to do/work in progress

  • Not sure if the window width and height work yet, would need to mess with my window manager
  • Would like to get exporting through ffmpeg working
    • brian (well know graphics man) told me to just sequentially render to texture each frame for ffmpeg here

credits

Credit to evilryu for the test.glsl file

About

A tool to run glsl fragments, aimed to emulate Shadertoy

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

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