OverlayEdge: Don't skip first point when adding coordinates#1187
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dbaston wants to merge 1 commit intolocationtech:masterfrom
Open
OverlayEdge: Don't skip first point when adding coordinates#1187dbaston wants to merge 1 commit intolocationtech:masterfrom
dbaston wants to merge 1 commit intolocationtech:masterfrom
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Signed-off-by: Dan Baston <[email protected]>
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The
isFirstEdgelogic inOverlayEdge::addCoordinatesappears to be backwards. It works out OK because it is only used to construct rings, and the dropped point ends up being added later on, with the ring being "rotated" by one vertex.However, problems arise when extending this function to handle coordinates from
CircularStringbecause dropping the first point of the first arc causes a control point to be interpreted as an endpoint.