An interpreter to run Interplay's Infinity Engine games, like Baldur's Gate 1 and 2.
Not yet playable, but already working
To run, you need game files from an infinity engine based game (Baldur's Gate, Baldur's Gate 2, etc)
./BGEmu --path=<path-to-game>
--list-resources (-l) List all available resources
--test (-t) Start in test mode
--test-animation (-T) ARG Test animation with specified resource
--dump-resource (-d) ARG Dump specified resource to file
--path (-p) ARG Path to game data files
--no-scripts (-n) Don't run scripts
--no-newgame (-N) Don't start a new game
--debug (-D) Enable debug mode
--fullscreen (-f) Start in fullscreen mode
-g NNNxNNN Select window size (example: -g1024x768)
--party (-P) ARG Comma-separated list of CRE resrefs to start the party with
(e.g., "-P ANOMEN10,Imoen,Minsc")
--exec-file (-x) ARG Path to test script (one GameConsole command per line)
Script runs automatically after starting area loads, then quits
--area (-a) ARG Area resref to load directly on startup (e.g., "-a AR0602")
Skips opening cutscene and worldmap
--character (-c) ARG Path to character-creation spec file
Format: "field value" lines with gender/race/class/kit/alignment
plus either six ability scores or a "roll" line
