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[BVH precision] Make 3D physics use precision-proof version of BVH::ray_query()#100604

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Flarkk:fix_bvh_softbody
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[BVH precision] Make 3D physics use precision-proof version of BVH::ray_query()#100604
Flarkk wants to merge 4 commits into
godotengine:masterfrom
Flarkk:fix_bvh_softbody

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@Flarkk Flarkk commented Dec 19, 2024

Follow-up PR of #100475. More context there.
Depends on #100511

This PR makes sure 3D physics uses the numerical precision-proof version of BVH::ray_query().

@Flarkk Flarkk requested review from a team as code owners December 19, 2024 13:30
@Flarkk Flarkk requested a review from a team December 19, 2024 13:30
@Flarkk Flarkk requested a review from a team as a code owner December 19, 2024 13:30
@Flarkk Flarkk marked this pull request as draft December 19, 2024 13:31
@Flarkk Flarkk changed the title [BVH precision] Make softbodies use precision-proof version of BVH::ray_query() [BVH precision] Make 3D physics use precision-proof version of BVH::ray_query() Dec 19, 2024
@Flarkk Flarkk changed the title [BVH precision] Make 3D physics use precision-proof version of BVH::ray_query() [BVH precision] Make 3D physics use precision-proof version of BVH::ray_query() Dec 19, 2024
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