Skip to content

[BVH precision] Make editor gizmos use precision-proof version of BVH::ray_query()#100478

Draft
Flarkk wants to merge 2 commits into
godotengine:masterfrom
Flarkk:fix_bvh_guizmo
Draft

[BVH precision] Make editor gizmos use precision-proof version of BVH::ray_query()#100478
Flarkk wants to merge 2 commits into
godotengine:masterfrom
Flarkk:fix_bvh_guizmo

Conversation

@Flarkk
Copy link
Copy Markdown
Contributor

@Flarkk Flarkk commented Dec 16, 2024

Follow-up PR of #100475. More context there.

This PR makes sure editor gizmos use the numerical precision-proof version of BVH::ray_query().

@Flarkk Flarkk requested review from a team as code owners December 16, 2024 17:01
@Flarkk Flarkk requested a review from a team December 16, 2024 17:01
@Flarkk Flarkk requested a review from a team as a code owner December 16, 2024 17:01
@Flarkk Flarkk marked this pull request as draft December 16, 2024 17:01
@AThousandShips AThousandShips added this to the 4.x milestone Dec 17, 2024
@fire fire changed the title [BVH precision] Make editor guizmos use precision-proof version of BVH::ray_query() [BVH precision] Make editor gizmos use precision-proof version of BVH::ray_query() Dec 18, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants