Add GIF support to Coil ImageLoader#7285
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grzesiek2010 wants to merge 1 commit into
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seadowg
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Jun 29, 2026
| initializeImageLoader() | ||
| } | ||
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| private fun initializeImageLoader() { |
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Could we add a specific initializer class (CoilInitializer) for this and run it in runInitializer`. Even if we construct it on-demand, it's sill nice to have the logic container in a separate file.
| SingletonImageLoader.setSafe { context -> | ||
| ImageLoader.Builder(context) | ||
| .components { | ||
| if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) { |
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Just a note for testers: there's different implementations for Android 9 and above, so we should check Android 8.
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Closes #7281
Why is this the best possible solution? Were any other approaches considered?
Coil does not include a GIF decoder by default. If we want GIF support, we need to add it explicitly.
How does this change affect users? Describe intentional changes to behavior and behavior that could have accidentally been affected by code changes. In other words, what are the regression risks?
Animated GIFs now play correctly again in the image widget, restoring the pre-migration behavior.
The fix is simple: it does not change how other image types are displayed and only re-enables GIF playback, so it should be safe.
Do we need any specific form for testing your changes? If so, please attach one.
No.
Does this change require updates to documentation? If so, please file an issue here and include the link below.
No.
Before submitting this PR, please make sure you have:
./gradlew connectedAndroidTest(or./gradlew testLab) and confirmed all checks still passDateFormatsTest