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Part 2: Design a responsive inventory UI with UI Builder, sprite-based item slots, and reusable UXML templates.

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Part 2: Design the Inventory UI

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In this tutorial you'll design a complete inventory panel using UI Builder. You'll build a responsive grid of sprite-based item slots with rarity color tints, hover animations, and reusable UXML templates. You'll also learn how to organize shared USS variables across multiple stylesheets, nest UXML documents inside each other, and use Flexbox for automatic grid layout.

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This tutorial is part of the Build Inventory & Equipment Systems with Unity UI Toolkit course. The full course walks you through building a complete inventory and equipment system in Unity 6 using UI Toolkit. You'll start from scratch with a reusable window system, design the full UI layout in UI Builder, wire up drag-and-drop item management, render a 3D character preview, and connect everything to player data. No prior UI Toolkit experience needed.

Check out the other parts:

Part Topic Repository
1 Reusable Window System ui-toolkit-pt1-reusable-window-system
2 Design the Inventory UI You are here
3 Create the Inventory Data Model ui-toolkit-pt3-inventory-data-model
4 Inventory Interactions ui-toolkit-pt4-inventory-interactions
5 Render a 3D Character Preview ui-toolkit-pt5-equip-char-preview
6 Equip Items with Slot Validation ui-toolkit-pt6-equipment-interactions

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About

Part 2: Design a responsive inventory UI with UI Builder, sprite-based item slots, and reusable UXML templates.

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