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Fix some shaderlab bug #2946
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Fix some shaderlab bug #2946
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5d37ccc
fix(shader-lab): resolve GVec4 generic return type for texture() buil…
zhuxudong 727bcec
fix(shader-lab): simplify resolveGenericReturnType, fix textureCube/t…
zhuxudong b69233b
implement HorizontalBillboard render mode (#2938)
hhhhkrx 8a0a605
fix(shader-lab): return TypeAny for unresolved generic builtin return…
zhuxudong 889b096
fix(shader-lab): resolve GVec4 generic return type for texture() buil…
zhuxudong 2d25129
fix(shader-lab): simplify resolveGenericReturnType, fix textureCube/t…
zhuxudong 4b3d632
fix(shader-lab): return TypeAny for unresolved generic builtin return…
zhuxudong 2f6712a
fix(shader-lab): transform struct member access in #define values dur…
zhuxudong a0e6fc8
test(shader-lab): add transformation result assertions for define-str…
zhuxudong 60480bb
test(shader-lab): enrich define-struct-access tests with usage assert…
zhuxudong d05187b
fix(shader-lab): support global #define with cross-stage struct var t…
zhuxudong 828752d
fix(shader-lab): skip type inference for member access macros in sema…
zhuxudong 7b18aef
test(shader-lab): add Cocos FSInput pattern test for member access ma…
zhuxudong 80e6e3e
fix(shader-lab): handle global struct-typed variables and simplify ma…
zhuxudong bfe4e9e
fix(shader-lab): add missing semicolon in GLES100 fragment return con…
zhuxudong b902c21
feat: merge code
cptbtptpbcptdtptp b714609
fix: temp
cptbtptpbcptdtptp 1749077
fix: temp
cptbtptpbcptdtptp c662731
fix: entity disable
cptbtptpbcptdtptp d0dada8
fix: keep mesh data
cptbtptpbcptdtptp 3cf1883
fix(shader-lab): allow logical NOT operator on numeric operands in pr…
zhuxudong 41f024e
fix(camera): make invViewProjMat ignore scale consistently with viewM…
cptbtptpbcptdtptp 63dff37
test(camera): add unit test for invViewProjMat scale consistency
cptbtptpbcptdtptp ca0d518
fix: use project type
cptbtptpbcptdtptp 13521cc
fix(loader): componentRef 解析支持 clone entity 子树查找
luzhuang a6156ba
fix(clone): prefab 克隆时自动 deep clone 同类型 Object 属性,防止共享状态
luzhuang d9a2674
fix(animation): normalize single-root clip binding paths
luzhuang 63c715b
fix(animation): add per-instance speed to AnimatorStatePlayData
luzhuang 13052d2
feat(ui): add SpriteSizeMode to Image component
luzhuang 15b19af
feat: particle bug not fix
luzhuang 207a381
feat(2d): add FilledSpriteAssembler and sprite filled mode support
cptbtptpbcptdtptp ca5252a
feat: supported filled
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