A studio for side quests, half-baked genius, and dangerously playful ideas.
We specialize in things no one asked for but might love anyway.
From AI photo hunts to mood-based UI glitches, we build weirdly useful stuff at the intersection of creativity, code, and questionable decision-making.
Fueled by vibe coding, last-minute refactors, and the occasional “why is this working?”, we ship first and understand later. Mostly.
sisu — Grit-powered agents. Quiet, determined, relentlessly useful.
Sisu is a lightweight TypeScript framework for turning intent into action. Inspired by the Finnish idea of sisu—calm resolve under pressure—Sisu favors explicit tools, predictable plans, and built-in guardrails. No ceremony, no mystery: compose, decide, do.
OpenMux — A fast, flexible, and hackable workspace for developers.
OpenMUX exists for developers who want native terminal workflows without giving up inspectability, scriptability, or control. It takes the opposite bet from bloated, vendor-shaped terminals: keep the core small, keep the seams visible, and let hooks, events, and commands do the heavy lifting.
DungeonPlanner — Made for TTRPG players who want their dungeon to look as good as it plays.
A 3D dungeon editor for tabletop RPG players — paint rooms, place props, and share your layout with your party.
Reframe* — Your city just became a photo quest.
Reframe is a photo discovery game that turns your city into a playground of visual challenges. Players receive image-based quests to find and re-capture real-world scenes. With AI-powered visual similarity, Reframe rewards accurate framing and composition.
*Unfortunately private for now, and not released yet. Stay tuned.*
ProjectSpecs — Specs that stay synced with reality.
ProjectSpecs is a lightweight, AI-native spec layer for teams drowning in scattered requirements. It turns enterprise artifacts into structured, traceable project specs that stay human-readable, tool-friendly, and actually useful. Local-first, versioned, and built to make you more AI-enabled without copy/paste chaos.
Dragonbane Unbound — Run Dragonbane at the speed of play.
Dragonbane Unbound is an open-source, local-first platform for running Dragonbane seamlessly at the table. It includes a modular rules engine, character builder, encounter runner, and community content system — all designed to reduce friction and keep the focus on play.
Fully Apache 2.0-licensed, self-hostable, and extensible. Built for players, GMs, and publishers alike.
Linopress — Prompt → build → verify → ship.
Linopress is an agentic WordPress site creator. Give it a prompt and it provisions an isolated WordPress sandbox, generates themes, pages, and plugins using deterministic tools and skills, validates the result with an agent-driven browser, self-heals on failure, and produces a portable deploy bundle.
From idea to verified site — automated, reproducible, and ready to ship.
Homunculus* — The invisible HUD for tabletop RPGs.
Homunculus is an Invisible HUD for TTRPGs designed to destroy the screen barrier. It’s a zero-click augmentation tool that listens to your session and provides instant rule lookups and campaign context drawn from your own notes.
Not an AI GM or DM — but a dedicated librarian and chronicler.
Homunculus keeps the rules and history at your fingertips so you can keep your eyes on the players, not the screen.
*Currently private.*