Description Feature Tables
Core wiring & logic
Feature
Impact
Difficulty
Redstone repeater (delay 1–4t, locking)
High
High
Redstone comparator (compare/subtract, container read)
High
High
Observer (block-update detector pulse)
High
Medium
Scheduled-tick infrastructure tightening (for repeaters/comparators/pistons)
High
High
Power sources
Feature
Impact
Difficulty
Buttons (wood, stone, polished, mangrove etc.)
High
Low
Pressure plates (stone, wooden variants)
High
Low
Weighted pressure plates (light/heavy, analog 1–15)
Medium
Low
Trapped chest (powers from viewer count)
Medium
Low
Daylight detector (regular + inverted)
Medium
Medium
Target block (analog output on projectile hit)
Medium
Low
Tripwire + tripwire hook
Low
Medium
Lectern (comparator output from page)
Low
Low
Lightning rod (pulse on strike)
Low
Low
Sculk sensor / calibrated sculk sensor
Low
High
Mechanism components
Feature
Impact
Difficulty
Piston / sticky piston (push, retract, 12-block limit, immovable list)
High
High
Dispenser (per-item behaviors: arrows, water, fire charges, eggs, armor)
High
High
Dropper
Medium
Medium
TNT (redstone priming + fuse)
High
Medium
Redstone lamp
Medium
Low
Crafter (auto-craft on pulse)
Medium
High
Copper bulb (toggle-on-pulse + oxidation/wax states)
Low
Medium
Bell (rings on power)
Low
Low
Doors / movement blocks
Feature
Impact
Difficulty
Iron door (redstone-only open)
Medium
Low
Iron trapdoor (redstone-only open)
Medium
Low
Fence gate (open on power)
Medium
Low
Trapdoors (wooden, power-driven)
Medium
Low
Rails
Feature
Impact
Difficulty
Powered rail (accelerate / brake)
Medium
Medium
Detector rail (cart-presence pulse)
Medium
Medium
Activator rail (eject riders, prime TNT cart)
Low
Medium
Containers / interaction
Feature
Impact
Difficulty
Hopper locking when powered
Medium
Low
Comparator container reading (chest, hopper, barrel, brewing stand, jukebox, cake, composter, beehive)
High
Medium
Bedrock parity polish
Feature
Impact
Difficulty
RedstonePowerRelayer audit of remaining mis-marked transparent blocks (TODO from 4710626 )
Medium
Low
1-tick repeater / instant-repeater behavior parity
Low
Medium
Update-order determinism vs Bedrock RNG ordering
Low
High
Checklist
Core wiring & logic
Power sources
Mechanism components
Doors / movement blocks
Rails
Containers / interaction
Bedrock parity polish
Reactions are currently unavailable
You can’t perform that action at this time.
Feature Tables
Core wiring & logic
Power sources
Mechanism components
Doors / movement blocks
Rails
Containers / interaction
Bedrock parity polish
RedstonePowerRelayeraudit of remaining mis-marked transparent blocks (TODO from 4710626)Checklist
Core wiring & logic
Power sources
Mechanism components
Doors / movement blocks
Rails
Containers / interaction
Bedrock parity polish
RedstonePowerRelayeraudit of remaining mis-marked transparent blocks (TODO from 4710626)