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Hello! Thank you very much for creating this dataset. I've been trying to reproduce it recently. However, when I use the offset relative to the world coordinates, I can't obtain the same viewing angles as yours. I'd like to ask how you defined the origin of the world coordinate system. This is how I define the camera, and it's really crucial for me. Thank you for your reply.
this is my code:
The choice of the origin is quite arbitrary. It is environment-specific. Please see this image for some rough information. The start x/y/z column shows the coordinates of the "player start" in the Unreal Engine.
Activity
Amigoshan commentedon Jul 9, 2025
The choice of the origin is quite arbitrary. It is environment-specific. Please see this image for some rough information. The start x/y/z column shows the coordinates of the "player start" in the Unreal Engine.