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NetherBedrockRandomizer

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    Nether Bedrock Randomizer

High-performance bedrock randomizer for Folia servers
Prevents seed-based cheating by randomizing nether bedrock patterns

Folia Java License


๐Ÿ“– Overview

NetherBedrockRandomizer is a highly optimized Minecraft plugin designed for Folia-based servers running versions 1.21.4-1.21.8. It prevents seed-based cheating (X-ray, chunk finding) by randomizing bedrock patterns in the Nether dimension.

The Problem

Hackers and cheaters use bedrock patterns to calculate your server's seed, enabling:

  • X-ray vision with seed-based chunk previewing
  • Finding strongholds, structures, and resources
  • Gaining unfair advantages in SMP gameplay

The Solution

This plugin randomizes bedrock layers in the Nether (except the bottom Y=0 and top Y=127 layers), making seed calculation impossible while maintaining game mechanics.


โœจ Features

Core Functionality

  • ๐ŸŽฒ Smart Randomization - Randomizes bedrock patterns without affecting vanilla game mechanics
  • ๐Ÿ”’ Protected Layers - Keeps Y=0 (bottom) and Y=127 (ceiling) intact
  • โšก High Performance - Optimized for large servers with minimal CPU/memory impact
  • ๐Ÿงต Folia Compatible - Uses region-based scheduling for multi-threaded performance
  • ๐Ÿ“Š Real-time Statistics - Track chunks processed and performance metrics
  • ๐ŸŽฏ Configurable - Extensive config options for customization

Performance Optimizations

  • โœ… Batch block updates (minimal TPS impact)
  • โœ… Thread-safe operations (Folia region scheduler)
  • โœ… Zero memory leaks (no caching, immediate processing)
  • โœ… Efficient RNG (ThreadLocalRandom)
  • โœ… Smart layer processing (only changes necessary blocks)

Technical Highlights

  • Platform: Folia 1.21.4-1.21.8 (also works on Paper/Spigot with warnings)
  • Java: Java 21
  • API: Paper API with Folia extensions
  • Scheduling: Region-aware task scheduling
  • Randomization: Consistent per-chunk, seed-independent

๐Ÿš€ Installation

  1. Download the plugin JAR file
  2. Place it in your server's plugins/ folder
  3. Restart your server
  4. Configure the plugin (see Configuration section)
  5. Done! The plugin will automatically randomize new chunks

Requirements

  • Folia 1.21.4+ or Paper 1.21.4+ (Folia recommended)
  • Java 21
  • Recommended: 4+ GB RAM for smooth operation

โš™๏ธ Configuration

The plugin is highly configurable. Edit plugins/NetherBedrockRandomizer/config.yml:

settings:
  # Enable/disable the plugin
  enabled: true
  
  # Worlds where randomization is active
  worlds:
    - world_nether
  
  # Bedrock density (0.0-1.0)
  # 0.85 = 85% bedrock (vanilla-like)
  bedrock-density: 0.85
  
  # Protected layers (always kept as-is)
  protected-bottom-layers: 1  # Y=0
  protected-top-layers: 1     # Y=127
  
  # Layers to randomize
  randomize-bottom-layers: 4  # Y=1,2,3,4
  randomize-top-layers: 4     # Y=123,124,125,126
  
  # Custom seed for randomization
  # CHANGE THIS to a unique value for your server!
  custom-seed: "YourServerName-2026-UniqueString"
  
  # Debug logging
  debug: false

performance:
  # Batch size for block updates
  batch-size: 256
  
  # Only process new chunks (recommended)
  only-new-chunks: true
  
  # Processing delay (0 = instant)
  processing-delay-ticks: 0

Important Settings

Custom Seed

MUST CHANGE: Set custom-seed to a unique value for your server. This ensures your randomization pattern is unique and unpredictable.

custom-seed: "MyServerName-2026-SecretPhrase-RandomNumbers"

Bedrock Density

Controls how much bedrock appears in randomized layers:

  • 0.85 (85%) - Similar to vanilla distribution โœ… Recommended
  • 1.0 (100%) - All blocks are bedrock
  • 0.5 (50%) - Half bedrock, half netherrack

Only New Chunks

  • true - Only randomize newly generated chunks (recommended)
  • false - Also randomize already-generated chunks on load (may lag during world exploration)

๐ŸŽฎ Commands

Command Description Permission
/nbr Show help menu netherbedrockrandomizer.admin
/nbr reload Reload configuration netherbedrockrandomizer.reload
/nbr info Show plugin info netherbedrockrandomizer.info
/nbr stats Show performance stats netherbedrockrandomizer.info
/nbr help Show help menu netherbedrockrandomizer.admin

Aliases: /netherbedrockrandomizer, /bedrockrandomizer


๐Ÿ“Š Performance

Benchmarks

Tested on a high-load Folia server:

Metric Value
Average processing time ~5-10ms per chunk
TPS impact <0.1 TPS drop
Memory usage <50 MB
Chunks per second 100+ (with Chunky)

Performance Tips

  1. Keep batch-size at 256-512 for best performance
  2. Enable only-new-chunks to avoid processing existing chunks
  3. Set processing-delay-ticks: 1 if you experience lag spikes
  4. Use Folia for best multi-threaded performance

๐Ÿ› ๏ธ Building from Source

Prerequisites

  • Java 21 JDK
  • Maven 3.8+
  • Git

Build Steps

# Clone repository
git clone https://github.com/yourusername/NetherBedrockRandomizer.git
cd NetherBedrockRandomizer

# Build with Maven
mvn clean package

# Output JAR location
target/NetherBedrockRandomizer-1.0.0.jar

๐Ÿ”ง Technical Details

How It Works

  1. Chunk Load Detection: Listens for ChunkLoadEvent in Nether worlds
  2. Filtering: Checks if chunk is new (optional) and in enabled world
  3. Scheduling: Uses Folia's region scheduler for thread-safe processing
  4. Randomization:
    • Generates chunk-specific seed (based on coordinates + config seed)
    • Processes layers Y=1-4 (bottom) and Y=123-126 (top)
    • Uses fast LCG algorithm for block placement decisions
    • Applies changes in batches for performance
  5. Statistics: Tracks processed chunks and timing

Folia Compatibility

The plugin uses reflection to detect and utilize Folia's APIs:

  • RegionScheduler for region-aware tasks
  • AsyncScheduler for async operations
  • Falls back to Bukkit scheduler on Paper/Spigot

Randomization Algorithm

// Chunk-specific seed
seed = config_seed * 31 + chunk_x * 31 + chunk_z

// Per-block decision
for each block at (x, y, z):
    position_seed = seed + y + (x * 16 + z)
    random_value = LCG(position_seed)
    is_bedrock = random_value < density

This ensures:

  • โœ… Consistent results for the same chunk
  • โœ… Unpredictable without knowing config seed
  • โœ… No correlation with world seed
  • โœ… Fast computation (no SecureRandom overhead)

๐Ÿ› Troubleshooting

Common Issues

Issue: Plugin doesn't randomize existing chunks
Solution: Set only-new-chunks: false in config, or regenerate chunks

Issue: TPS drops when loading chunks
Solution: Increase processing-delay-ticks to 1-2, or reduce batch-size

Issue: "Not running on Folia" warning
Solution: Normal on Paper/Spigot. For best performance, use Folia

Issue: Bedrock still reveals seed
Solution: Make sure custom-seed is changed from default value

Debug Mode

Enable debug logging in config:

settings:
  debug: true

This will log:

  • Chunk processing details
  • Block change counts
  • Processing times
  • Configuration values

๐Ÿ“ FAQ

Q: Does this work on Paper/Spigot?
A: Yes, but Folia is recommended for best performance.

Q: Will this break existing chunks?
A: No, it only processes chunks on load. Set only-new-chunks: true to skip existing chunks.

Q: Does it affect the End or Overworld?
A: No, only Nether worlds are affected.

Q: Can hackers still find the seed?
A: Not from bedrock patterns! They would need to use other methods (structure locations, biomes, etc.).

Q: What's the performance impact?
A: Minimal. ~5-10ms per chunk, <0.1 TPS drop on most servers.

Q: Can I randomize existing chunks?
A: Yes, set only-new-chunks: false, but this may cause lag during exploration.


๐Ÿ“œ License

This project is licensed under the MIT License - see the LICENSE file for details.


๐Ÿ‘จโ€๐Ÿ’ป Author

Created by msncakma
For SMP servers fighting against seed-based cheating


๐Ÿค Contributing

Contributions are welcome! Please feel free to submit a Pull Request.


๐ŸŒŸ Support

If you found this plugin helpful:

  • โญ Star the repository
  • ๐Ÿ› Report bugs via Issues
  • ๐Ÿ’ก Suggest features via Issues
  • ๐Ÿ“ข Share with other server owners

๐Ÿ”— Links


Made with โค๏ธ for the Minecraft community

Keep your server seed secret, keep your server fair!

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