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I cant run my room and cant identify the problem #16216

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@gm-bug-reporter

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I try to start my game, but don´t appears the window and sent to me that log

"C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/igor/windows/x64/Igor.exe" -j=8 -options="F:\Gamemaker\Local\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from F:\Gamemaker\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Pesca_7DBB0F02\macros.json
Options: C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23\bin\platform_setting_defaults.json
Options: C:\Users\lizar\AppData\Roaming/GameMakerStudio2-LTS2026\unknownUser_unknownUserID\local_settings.json
Options: F:\Gamemaker\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Pesca_7DBB0F02\targetoptions.json
Setting up the Asset compiler
C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Pesca" /td="F:\Gamemaker\Local\GMS2TEMP" /cd="F:\Gamemaker\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Pesca_7DBB0F02" /rtp="C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23" /zpuf="C:\Users\lizar\AppData\Roaming/GameMakerStudio2-LTS2026\unknownUser_unknownUserID" /prefabs="C:\ProgramData/GameMakerStudio2-LTS2026/Prefabs" /projecttool="C:\Users\lizar\gmpm-lts\GMTools\gm-tools\project-tool-win-x64\ProjectTool.exe" /ffe="cXc3a39+cjd2eXFzeDZ3e35+Nmt/bnN5N3CCNnl6b3xrcYI3g4NtNnN4fm92dnN9b3h9bzZ4f3Z2c31yNnZ5cXN4aX19eTZ+b31+Nm1/fX55d2lveIA2cHN2fjVwgjZxgml3eW5pgWt2dnprem98NnGCaXd5bmlxa3dvfX58c3o2dnOAb2mBa3Z2emt6b3xpfX9sfW18c3p+c3l4Nm15bm83b25zfnl8Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02emttdWtxbzd3a3hrcW98Nnp8b3BrbDd2c2x8a3yDNn2AcTZ8b25uc342bXx5eH99" /m=windows /tgt=64 /nodnd /cfg="Default" /o="F:\Gamemaker\Local\GMS2
TEMP\Pesca_3E5D9570_VM" /sh=True /optionsini="F:\Gamemaker\Local\GMS2TEMP\Pesca_3E5D9570_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23\BaseProject\BaseProject.yyp" "F:\Gamemaker\Meus Projetos\Pesca\Pesca.yyp" /preprocess="F:\Gamemaker\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Pesca_7DBB0F02"
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.IO.FileLoadException:
File name: 'GMSCLibrary, Version=0.0.0.0, Culture=neutral, PublicKeyToken=83c29ed24e39e35e'
---> System.IO.FileLoadException:
File name: 'C:\ProgramData\GameMakerStudio2-LTS2026\Cache\runtimes\runtime-2026.0.0.23\bin\assetcompiler\windows\x64\GMSCLibrary.dll'
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at System.Reflection.Assembly.LoadFromResolveHandler(Object sender, ResolveEventArgs args)
at System.Runtime.Loader.AssemblyLoadContext.InvokeResolveEvent(ResolveEventHandler eventHandler, RuntimeAssembly assembly, String name)
at System.Reflection.RuntimeAssembly.GetExportedTypes()
at GMSCJsonLibrary.Versioning.TypeVersionList.HarvestTypesFromAssembly(Assembly assembly, Func2 typePredicate) at GMSCJsonLibrary.Versioning.TypeVersionList.HarvestFromAssembly(Assembly assembly) at YoYoStudio.Resources.YYPSerialiser.Versioning.VersioningManager.RegisterAllResourceVersions() at YoYoStudio.Resources.ResourceInfo.FindAllResources() at GMAssetCompiler.Program.Main(String[] _args) at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor) at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span1 copyOfArgs, BindingFlags invokeAttr)
--- End of inner exception stack trace ---
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at Igor.Program.ExecuteAssetCompiler(String _args)
at Igor.Program.SetupBuildEnv(String _options, String _project, String _runtimeLocation, String _cache, String _temp, String _user, String _outputFilename, String _targetFilename, String _debuggerPort, Boolean _launchPackage, String _packagetype)
at Igor.Program.Main(String[] args)
Igor complete.
elapsed time 00:00:02.4324130s for command "C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/igor/windows/x64/Igor.exe" -j=8 -options="F:\Gamemaker\Local\GMS2TEMP\build.bff" -v -- Windows Run started at 10/10/2026 18:09:59, exited with -532462766
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

Steps To Reproduce

"C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/igor/windows/x64/Igor.exe" -j=8 -options="F:\Gamemaker\Local\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from F:\Gamemaker\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Pesca_7DBB0F02\macros.json
Options: C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23\bin\platform_setting_defaults.json
Options: C:\Users\lizar\AppData\Roaming/GameMakerStudio2-LTS2026\unknownUser_unknownUserID\local_settings.json
Options: F:\Gamemaker\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Pesca_7DBB0F02\targetoptions.json
Setting up the Asset compiler
C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Pesca" /td="F:\Gamemaker\Local\GMS2TEMP" /cd="F:\Gamemaker\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Pesca_7DBB0F02" /rtp="C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23" /zpuf="C:\Users\lizar\AppData\Roaming/GameMakerStudio2-LTS2026\unknownUser_unknownUserID" /prefabs="C:\ProgramData/GameMakerStudio2-LTS2026/Prefabs" /projecttool="C:\Users\lizar\gmpm-lts\GMTools\gm-tools\project-tool-win-x64\ProjectTool.exe" /ffe="cXc3a39+cjd2eXFzeDZ3e35+Nmt/bnN5N3CCNnl6b3xrcYI3g4NtNnN4fm92dnN9b3h9bzZ4f3Z2c31yNnZ5cXN4aX19eTZ+b31+Nm1/fX55d2lveIA2cHN2fjVwgjZxgml3eW5pgWt2dnprem98NnGCaXd5bmlxa3dvfX58c3o2dnOAb2mBa3Z2emt6b3xpfX9sfW18c3p+c3l4Nm15bm83b25zfnl8Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02emttdWtxbzd3a3hrcW98Nnp8b3BrbDd2c2x8a3yDNn2AcTZ8b25uc342bXx5eH99" /m=windows /tgt=64 /nodnd /cfg="Default" /o="F:\Gamemaker\Local\GMS2
TEMP\Pesca_3E5D9570_VM" /sh=True /optionsini="F:\Gamemaker\Local\GMS2TEMP\Pesca_3E5D9570_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23\BaseProject\BaseProject.yyp" "F:\Gamemaker\Meus Projetos\Pesca\Pesca.yyp" /preprocess="F:\Gamemaker\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Pesca_7DBB0F02"
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.IO.FileLoadException:
File name: 'GMSCLibrary, Version=0.0.0.0, Culture=neutral, PublicKeyToken=83c29ed24e39e35e'
---> System.IO.FileLoadException:
File name: 'C:\ProgramData\GameMakerStudio2-LTS2026\Cache\runtimes\runtime-2026.0.0.23\bin\assetcompiler\windows\x64\GMSCLibrary.dll'
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at System.Reflection.Assembly.LoadFromResolveHandler(Object sender, ResolveEventArgs args)
at System.Runtime.Loader.AssemblyLoadContext.InvokeResolveEvent(ResolveEventHandler eventHandler, RuntimeAssembly assembly, String name)
at System.Reflection.RuntimeAssembly.GetExportedTypes()
at GMSCJsonLibrary.Versioning.TypeVersionList.HarvestTypesFromAssembly(Assembly assembly, Func2 typePredicate) at GMSCJsonLibrary.Versioning.TypeVersionList.HarvestFromAssembly(Assembly assembly) at YoYoStudio.Resources.YYPSerialiser.Versioning.VersioningManager.RegisterAllResourceVersions() at YoYoStudio.Resources.ResourceInfo.FindAllResources() at GMAssetCompiler.Program.Main(String[] _args) at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor) at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span1 copyOfArgs, BindingFlags invokeAttr)
--- End of inner exception stack trace ---
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at Igor.Program.ExecuteAssetCompiler(String _args)
at Igor.Program.SetupBuildEnv(String _options, String _project, String _runtimeLocation, String _cache, String _temp, String _user, String _outputFilename, String _targetFilename, String _debuggerPort, Boolean _launchPackage, String _packagetype)
at Igor.Program.Main(String[] args)
Igor complete.
elapsed time 00:00:02.4324130s for command "C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/igor/windows/x64/Igor.exe" -j=8 -options="F:\Gamemaker\Local\GMS2TEMP\build.bff" -v -- Windows Run started at 10/10/2026 18:09:59, exited with -532462766
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

The log

Which version of GameMaker are you reporting this issue for?

IDE v2026.0.0.16 Runtime v2026.0.0.23

Which operating system(s) are you seeing the problem on?

Windows 10.0.26200.0

1a3322a4-3d0f-4a32-a6c2-c5c8ddf1bd00

Activity

  1. gm-automaton commented on Oct 12, 2026

    @gm-automaton

    Thanks for reporting this, but in order to confirm the problem and then investigate a fix we need you to send us small project which already shows this issue - to ensure we see exactly what you see and then learn why this problem is caused.

    Open the project inside GameMaker (and ideally recreate the problem), then use the Help menu's "Upload a Bug/Ticket Sample" tool and say yes to GameMaker privately sending us your project. Copy the download link GameMaker gives you and then paste that link here as a new comment, please.

    Why Have You Asked Me For A Sample?

    Thanks!

  2. moved this from Triage to Backlog in Team Workloadon Oct 12, 2026
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