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Code Editor 2: Renaming an asset that is used in an open code document will prevent saving #16213
When you rename an asset that is being referenced in an open code window, the reference will be automatically updated, however saving that script no longer functions until you reload the project
2026-10-09.15-58-42.mp4
Steps To Reproduce
create a new project
add 2 objects
add a line to Object1 : instance_create_layer(x,y,layer, Object2)
save
select Object2 in the asset browser
press F2 to rename and give it a different name
press enter and observe the Object1 Code is updated
try to save and observe that the * on object1 tab does not go away
reload project and observe your code reverted
Which version of GameMaker are you reporting this issue for?
IDE v2026.100.0.1173 Runtime v2026.100.0.1118
Which operating system(s) are you seeing the problem on?
Description
When you rename an asset that is being referenced in an open code window, the reference will be automatically updated, however saving that script no longer functions until you reload the project
2026-10-09.15-58-42.mp4
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2026.100.0.1173 Runtime v2026.100.0.1118
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
e4d43362-cd40-4117-8aac-e9b1793e8cc0