runtime: Support subdivision on managed threads. - #1
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Allocator.Temparrays with reusable, allocator-owned buffers inNativeOctree<T>andNativeQuadtree<T>.Motivation
VPE rebuilds its kinematic octree on a dedicated managed simulation thread. NativeTrees previously allocated subdivision scratch memory with
Allocator.Temp, which Unity only permits on its main thread and job workers. Once a node exceededobjectsPerNode, subdivision threw an allocator exception.The reusable buffer removes that thread restriction and avoids repeated allocations during recursive subdivision.