Skip to content

Crash because of World not valid when using level streamings #10

Description

@mado-xr

I used the ocean project in a level and wanted to switch to another scene which doesn't have the ocean in it so I put both scenes in a level and switched the level visibility.
However when I switch from the level who has the ocean to the level who doesn't have the ocean it crashes because the world is not valid.

Here is the fix I made:
InifiniteSystemComponent.cpp
Added in line 109:

	//Prevents crash if world not existing (in streaming level transition)
	if (World == nullptr) return;

OceanManager.cpp
Added in line 40:
if (World == nullptr) return 0.1f;

WeatherDataPlugin.cpp
Added in line 29:

	// Check if World is valid first
	if (!World) return;

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions