feat(Fabrication): started work on fabrication system - #3518
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LGTM. Looks like you've covered a lot of edges. I like the pre-built packs and that you've included a task definition. |
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Description
Note: This is just the first iteration, so I want to get some feedback before we move forward. I'm sure we'll need to make some changes. Best way to test this is probably to pull it down and run it, and with the extra Template packs, it should make life a bit easier.
Ok, so this continues the work we were talking about around fabrication. I took a look at your blog post, and tried to match the basics of what you were talking about.
I wanted the system to be as integrated as we could get it, so that the crew member can see it work based on what they're able to do. So here's what I've built out.
The config screen shows all recipes configured, as well as which rooms are configured as "fabrication rooms". Fabrication rooms are where cargo can be pulled from for recipes, so if FDs want, they can set up specific rooms where cargo control needs to move stuff. If they don't set one up, it can be pulled from any room.
Core contains all recipes, as well as the history.
They can also show a configured hint for secret recipes. It also has a note for recipes that have missing parts, as well as the ability to add them.
Crew card has three columns: Available Parts, Fabricator + History, and known recipes.
Clicking a known recipes will auto fill the parts, but if a crew member wants to play around with it, they can select various parts.
Related Issue
#3517
Screenshots (if appropriate):
feature on the Thorium Docs
repo. (Include the issue or pull request url below.)