Repository navigation
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
标准版还要做的
对照原计划与
rft上已推送的提交。P6(三平台 CI、tag 发布、vgmstream 构建脚本、把 DLL 移出 git)不在本文。合成样本测试 24 个已通过。日期:2026-10-08。还没关上的验收
真实 VFS 快照
仓库里没有游戏目录。BLC、AKPK、BNK、SparkBuffer、USM 已有合成样本,整包导出的相对路径、大小和 SHA-256 还没生成,后面的差异也没法登记。
用当前版本导出 Table、Lua、Video、InitAudio、一个语言音频和 BundleManifest,记下每个输出文件的相对路径、大小和 SHA-256。之后每次改动重跑比对:差异要么是 bug,要么写进下面的预期变更。
在 Windows 上验证 WEM 转码
内存流的 read、size、open、close 回调有单测。
libvgmstream是 Windows DLL,这台 Mac 上没有跑过真实解码。在 Windows 上用随附 DLL 把 WEM 转成 WAV,确认主版本检查通过、解码结束后没有残留临时文件,并记下主音频块的峰值内存,以及各编码器输出的文件哈希。
格式化工具与 CI 格式检查
已有
.editorconfig和Directory.Build.props。还没有把 CSharpier 的版本钉进.config/dotnet-tools.json,CI 也只跑了dotnet test。把 AOT / 裁剪警告当失败
发布步骤已经打开
EnableAotAnalyzer和EnableTrimAnalyzer,这次本地构建是 0 警告。CI 没有-warnaserror,以后出现警告时流水线仍会通过。标准版不含
list子命令和--filter不在标准版里,现在也没做。DryRunSink因此没做。现有输出会拒绝写出输出目录的路径。和计划原稿不同,已按现状落地
这些不是待办。除非要严格按原稿改实现,否则保持现在的做法。
SpanReader,对齐是(pos + 3) & ~3。输出仍走JsonObject.ToJsonString,缩进和转义与旧解码器一致;重复 map key 仍是后写覆盖。没有改成Utf8JsonWriter。Channel,内存里也不会同时放多个 PCK。--help。README 按这个输出抄过,不是从程序输出原样生成。libstreamfile_close已去掉。版本检查仍要求主版本为 1。做快照时要登记的输出变化
真实数据比对时,这些差异记进预期清单。
Unknownname.ext、name_1.ext,不会再长出_2、_3.plg,wav 模式跳过