Caution
We DO NOT endorse or recommend any current recompilation of Shadow the Hedgehog.
If you were linked here from any of the various fully LLM generated "GameCube recompilation of Shadow the Hedgehog" that have been floating around, you should know we have NEVER been consulted regarding any existing community knowledge. Do not expect us to join any of those projects or maintain them after they are abandoned.
See Isaac's post on why a lot of these suck https://isaacmarovitz.com/posts/comps/
Tools/Mods for Shadow the Hedgehog 2005.
- Widescreen-ShadowTH - A standalone widescreen mod that can be applied to the original NTSC-U and PAL versions for GameCube
- ShdTH-Reloaded - Shadow the Hedgehog: Reloaded is an improvement mod of Shadow the Hedgehog designed to make the game less tedious, increase challenge, fix bugs and oversights, restore some unused content, and generally remix levels
- 2P-ShdTH - A 2P multiplayer mod for the original Shadow the Hedgehog GameCube NTSC-U
- 2P-Reloaded - 2P multiplayer version of the Shadow the Hedgehog: Reloaded v1.2 Mod
- ShadowRando - A randomizer for Shadow the Hedgehog (GameCube NTSC-U), allowing you to randomize stage routing, enemy types, weapons, subtitles, audio, and more
- .ONE - ShadowONE or HeroesONE-Reloaded
- .TXD - MagicTXD v1.1 or ShadowTXD
- .DFF - DragonFF for Blender or RWIO plugin for 3DSMax
- .MTP & .BON - ShadowMTPSharp & Blender-3D-STH-Mtn-plugin
- .FNT - Subtitles and Linked Audio Triggers - ShadowTH Text Editor / FNT Editor
- .AFS - Audio archive containing .ADX with all the voice lines - ShadowTH Text Editor / FNT Editor, SimpleAFSExtractor, PAFS
- .ADX - Game Music, Event Audio, Voicelines - VLC Media Player and MPV can preview these without converting. For converting to/from consider radx or VGAudio
- stgXXXX geometry, visibility, collision / layout _cmn / layout _hrd / layout _ds1 / layout _nrm / lighting file _light - Heroes Power Plant
- .BNR & .TP - GameCube save data banner - GC-TP-BNR-Tool
- .MLT - GameCube Sound Effect Archives - Not cracked / no tools available. You can manually replace some data with Hex Editing
- .PAC - Xbox Sound Effect Archives - PACTool
- .GNCP / .XNCP / .SNCP (CSD Files) - kunai or Shuriken - Warning: Both of these tools can not write/save properly for Shadow the Hedgehog
- Docs on format endian and other quirks regarding formats shadow-docs
- CharacterMods - repo containing model swaps and custom models
- ShadowMTPSharp - library for importing/exporting MTP data (Animation archives)
- ShadowMotionSwapper - program to accelerate making "Custom BON" type Character Mods from swapping
- shadow-model-fixes - Fixes for some oversights in the original game
- Dolphin - Enable Debugging UI, import our GameCube symbol map, and utilize the Dolphin Branch Watch feature
- Dolphin Memory Engine / DME - Program similar to Cheat Engine but built for Dolphin
- GameCube Memory watchlists (.dmw) and our symbol maps
- BlazinZzetti's Memory watchlists (.dmw)
- CodeWrite - for creating Gecko Codes from PPC ASM. You can also use Dolphin's built in Assembler instead.
- Melee Code Manager - for injecting codes directly into DOL/Disc. Requires edited settings.py to work with Shadow The Hedgehog. You can get the required settings.py from ShdTH-Reloaded repo.
- Shadow SX / Shadow: Speedrunner's Cut and Shadow SX Launcher
- LiveSplit ASL Auto Splitter for Dolphin
- ShadowPractice - A gecko code that helps learning about point routing in Shadow the Hedgehog
- Saves - Additional save files