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Scale from one slot to the full rank-gated loadout.
Scope
Slot count derived from CivilizationMilestoneManager.GetCivilizationRank (1 at Nascent/Rising → 2 at Dominant/Hegemonic → 3 at Eternal).
MinRank gates tier availability per edict.
Duplicate-lever rule: SetEdict rejects activating an edict whose PrimaryLever matches an already-active edict. Global-favor and domain-favor are distinct levers and may coexist.
UI reflects slot count and locked tiers.
Acceptance
A civ can run up to its rank's slot count; over-cap activation rejected.
Activating a second edict sharing a PrimaryLever is rejected with a clear message.
Activity