I build real-time physics simulations from the ground up. No engines. No abstractions hiding the math.
Obsessed with how nature actually works β and making silicon replicate it correctly. Governing equations first, performance second, always. CUDA/C++ is the tool. Correctness is the non-negotiable.
Real-time GPU fluid sim β 100k+ particles, CUDA, built from scratch
real time gpu based smoke simulation,built from scratch
More to come...
Nobody builds alone β but somebody has to start.
