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Kill Aura inferior to walking in 1.21+ versions #5737

Description

@Kelvinlby

Describe the bug

When turning on KillAura in 1.21+ servers (I observed it on 2b2t, which is 1.21.4) users cannot move around sometimes when it is auto killing entities.

(I think that's because 1.21 upgrade introduces limitations on maximun head turning angle per operation, I think it's feasible to figure out the anglular limitation and let it turn twice when bigger angle is needed)

Steps to reproduce

  1. Turn on Kill Arua with default settings
  2. Connect to servers
  3. Get target entities in all directions
  4. Cannot move

Meteor Version

1.21.8-47

Minecraft Version

MC 1.21.8

Operating System

Linux

Before submitting a bug report

  • This bug wasn't already reported (I have searched bug reports on GitHub).

  • This is a valid bug (I am able to reproduce this on the latest dev build).

Activity

  1. 31a05b9c commented on Oct 3, 2025

    @31a05b9c
    Contributor

    this issue seems to be specific to 2b2t

  2. Kelvinlby commented on Oct 3, 2025

    @Kelvinlby
    Author

    this issue seems to be specific to 2b2t

    Maybe. But adding a turning-angle split would make it work on all servers. I'm java dev and willing to help if u need.

  3. 31a05b9c commented on Oct 3, 2025

    @31a05b9c
    Contributor

    the issue is that none of the main contributors play on 2b2t (anymore), and testing things on 2b2t is not particularly easy

    but if you can write a solution and can test that it solves the issue, there is no reason for it to be rejected.

    however the issue might not be this simple, since meteor's kill-aura is not the only kill-aura that fails on 2b2t now. Future's kill-aura does this too (although much less), and Future is a pvp client.

  4. Kelvinlby commented on Oct 3, 2025

    @Kelvinlby
    Author

    the issue is that none of the main contributors play on 2b2t (anymore), and testing things on 2b2t is not particularly easy

    but if you can write a solution and can test that it solves the issue, there is no reason for it to be rejected.

    however the issue might not be this simple, since meteor's kill-aura is not the only kill-aura that fails on 2b2t now. Future's kill-aura does this too (although much less), and Future is a pvp client.

    OK let me have a try.

  5. Kelvinlby commented on Oct 5, 2025

    @Kelvinlby
    Author

    Oh it seems that switch rotation mode to OhHit almost solved it.

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