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Original file line number Diff line number Diff line change
Expand Up @@ -29,9 +29,9 @@ SIFLaanseTacticalMissile02 = ClassProjectile(SLaanseTacticalMissile, TacticalMis

LaunchTicks = 9,
LaunchTicksRange = 1,
LaunchTurnRate = 60,
LaunchTurnRate = 50,
LaunchTurnRateRange = 1,
HeightDistanceFactor = 8,
HeightDistanceFactor = 7,
HeightDistanceFactorRange = 0,
MinHeight = 5,
MinHeightRange = 0,
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4 changes: 2 additions & 2 deletions units/UAA0204/UAA0204_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -196,7 +196,7 @@ UnitBlueprint{
AutoInitiateAttackCommand = true,
BallisticArc = "RULEUBA_None",
CollideFriendly = false,
Damage = 187.5,
Damage = 150,
DamageType = "Normal",
DisplayName = "Harmonic Torpedo",
FireTargetLayerCapsTable = {
Expand All @@ -211,7 +211,7 @@ UnitBlueprint{
MaxRadius = 42,
MinRadius = 4,
MuzzleSalvoDelay = 0.2,
MuzzleSalvoSize = 4,
MuzzleSalvoSize = 5,
MuzzleVelocity = 0,
ProjectileId = "/projectiles/AANTorpedo03/AANTorpedo03_proj.bp",
ProjectileLifetime = 20,
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13 changes: 6 additions & 7 deletions units/UAS0302/UAS0302_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -108,9 +108,9 @@ UnitBlueprint{
UniformScale = 0.13,
},
Economy = {
BuildCostEnergy = 54000,
BuildCostMass = 9000,
BuildTime = 28800,
BuildCostEnergy = 58000,
BuildCostMass = 9500,
BuildTime = 30300,
},
Footprint = {
SizeX = 5,
Expand Down Expand Up @@ -211,7 +211,7 @@ UnitBlueprint{
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = "UWRC_DirectFire",
RateOfFire = 10/59, --10/integer interval in ticks
RateOfFire = 10/60, --10/integer interval in ticks
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RenderFireClock = true,
SlavedToBody = true,
SlavedToBodyArcRange = 155,
Expand Down Expand Up @@ -274,7 +274,7 @@ UnitBlueprint{
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = "UWRC_DirectFire",
RateOfFire = 10/59, --10/integer interval in ticks
RateOfFire = 10/60, --10/integer interval in ticks
RenderFireClock = true,
SlavedToBody = true,
SlavedToBodyArcRange = 155,
Expand Down Expand Up @@ -337,8 +337,7 @@ UnitBlueprint{
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = "UWRC_DirectFire",
RateOfFire = 10/59, --10/integer interval in ticks
RenderFireClock = true,
RateOfFire = 10/60, --10/integer interval in ticks
SlavedToBody = true,
SlavedToBodyArcRange = 155,
TargetPriorities = {
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6 changes: 3 additions & 3 deletions units/UAS0401/UAS0401_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -178,10 +178,10 @@ UnitBlueprint{
UniformScale = 0.1,
},
Economy = {
BuildCostEnergy = 380000,
BuildCostMass = 24000,
BuildCostEnergy = 400000,
BuildCostMass = 25000,
BuildRate = 225,
BuildTime = 38400,
BuildTime = 40000,
BuildableCategory = {
"BUILTBYTIER3FACTORY AEON MOBILE CONSTRUCTION",
"BUILTBYTIER2FACTORY AEON MOBILE CONSTRUCTION",
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4 changes: 2 additions & 2 deletions units/UEA0204/UEA0204_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -204,7 +204,7 @@ UnitBlueprint{
AutoInitiateAttackCommand = true,
BallisticArc = "RULEUBA_None",
CollideFriendly = false,
Damage = 187.5,
Damage = 150,
DamageType = "Normal",
DisplayName = "Angler Torpedo",
FireTargetLayerCapsTable = {
Expand All @@ -219,7 +219,7 @@ UnitBlueprint{
MaxRadius = 42,
MinRadius = 4,
MuzzleSalvoDelay = 0.2,
MuzzleSalvoSize = 4,
MuzzleSalvoSize = 5,
MuzzleVelocity = 0,
ProjectileId = "/projectiles/TANAnglerTorpedo06/TANAnglerTorpedo06_proj.bp",
ProjectileLifetime = 20,
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2 changes: 1 addition & 1 deletion units/UES0103/UES0103_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -272,7 +272,7 @@ UnitBlueprint{
FiringRandomness = 0,
FiringTolerance = 1,
Label = "AAGun",
MaxRadius = 48,
MaxRadius = 44,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 45,
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2 changes: 1 addition & 1 deletion units/UES0201/UES0201_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -333,7 +333,7 @@ UnitBlueprint{
FiringRandomness = 0,
FiringTolerance = 1,
Label = "FrontTurret02",
MaxRadius = 60,
MaxRadius = 55,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 60,
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4 changes: 2 additions & 2 deletions units/URA0204/URA0204_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -200,7 +200,7 @@ UnitBlueprint{
AutoInitiateAttackCommand = true,
BallisticArc = "RULEUBA_None",
CollideFriendly = false,
Damage = 37.5,
Damage = 30,
DamageRadius = 0,
DamageType = "Normal",
DisplayName = "Nanite Torpedo",
Expand All @@ -218,7 +218,7 @@ UnitBlueprint{
MaxRadius = 42,
MinRadius = 4,
MuzzleSalvoDelay = 0.2,
MuzzleSalvoSize = 4,
MuzzleSalvoSize = 5,
MuzzleVelocity = 0,
ProjectileId = "/projectiles/CANTorpedoNanite03/CANTorpedoNanite03_proj.bp",
ProjectileLifetime = 20,
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2 changes: 1 addition & 1 deletion units/URS0103/URS0103_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -253,7 +253,7 @@ UnitBlueprint{
FiringTolerance = 1,
Label = "AAGun",
LeadTarget = true,
MaxRadius = 48,
MaxRadius = 44,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 45,
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12 changes: 6 additions & 6 deletions units/URS0201/URS0201_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -52,8 +52,8 @@ UnitBlueprint{
AirThreatLevel = 3,
ArmorType = "Normal",
EconomyThreatLevel = 95,
Health = 6500,
MaxHealth = 6500,
Health = 6150,
MaxHealth = 6150,
SubThreatLevel = 10,
SurfaceThreatLevel = 14,
},
Expand Down Expand Up @@ -298,13 +298,13 @@ UnitBlueprint{
Land = "Land|Water|Seabed",
Water = "Land|Water|Seabed",
},
FiringRandomness = 0.3,
FiringRandomness = 0.25,
FiringTolerance = 2,
Label = "ParticleGun",
MaxRadius = 85,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 2,
MuzzleVelocity = 30,
MuzzleVelocity = 32,
ProjectileId = "/projectiles/CDFProtonCannon01/CDFProtonCannon01_proj.bp",
RackBones = {
{
Expand Down Expand Up @@ -340,7 +340,7 @@ UnitBlueprint{
TurretPitchSpeed = 30,
TurretYaw = 0,
TurretYawRange = 145,
TurretYawSpeed = 90,
TurretYawSpeed = 95,
Turreted = true,
WeaponCategory = "Direct Fire Naval",
},
Expand All @@ -362,7 +362,7 @@ UnitBlueprint{
FiringTolerance = 1,
Label = "AAGun",
LeadTarget = true,
MaxRadius = 60,
MaxRadius = 55,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 60,
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1 change: 0 additions & 1 deletion units/URS0302/URS0302_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -305,7 +305,6 @@ UnitBlueprint{
RackSlavedToTurret = true,
RangeCategory = "UWRC_DirectFire",
RateOfFire = 10/40, --10/integer interval in ticks
RenderFireClock = true,
SlavedToBody = true,
SlavedToBodyArcRange = 130,
TargetPriorities = {
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2 changes: 1 addition & 1 deletion units/XSS0103/XSS0103_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -254,7 +254,7 @@ UnitBlueprint{
FiringRandomness = 0,
FiringTolerance = 1,
Label = "AntiAir",
MaxRadius = 48,
MaxRadius = 44,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 2,
MuzzleVelocity = 45,
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12 changes: 6 additions & 6 deletions units/XSS0201/XSS0201_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -48,8 +48,8 @@ UnitBlueprint{
Defense = {
ArmorType = "Normal",
EconomyThreatLevel = 32,
Health = 6900,
MaxHealth = 6900,
Health = 6500,
MaxHealth = 6500,
SubThreatLevel = 10,
SurfaceThreatLevel = 16,
},
Expand Down Expand Up @@ -202,7 +202,7 @@ UnitBlueprint{
BeamCollisionDelay = 0,
BeamLifetime = 1,
CollideFriendly = false,
Damage = 45,
Damage = 47,
DamageRadius = 1,
DamageType = "Normal",
DisplayName = "Front Ultrachromatic Beam Generator",
Expand Down Expand Up @@ -324,7 +324,7 @@ UnitBlueprint{
},
BallisticArc = "RULEUBA_None",
CollideFriendly = false,
Damage = 126,
Damage = 95,
DamageType = "Normal",
DisplayName = "Ana-it Torpedo Launcher",
FireTargetLayerCapsTable = {
Expand All @@ -335,8 +335,8 @@ UnitBlueprint{
FiringTolerance = 2,
Label = "Torpedo1",
MaxRadius = 45,
MuzzleSalvoDelay = 0.8,
MuzzleSalvoSize = 3,
MuzzleSalvoDelay = 0.9,
MuzzleSalvoSize = 4,
MuzzleVelocity = 5,
ProjectileId = "/projectiles/SANAnaitTorpedo01/SANAnaitTorpedo01_proj.bp",
ProjectileLifetime = 7,
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4 changes: 2 additions & 2 deletions units/XSS0202/XSS0202_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@ UnitBlueprint{
CountedProjectile = false,
Damage = 500,
DamageFriendly = true,
DamageRadius = 3,
DamageRadius = 2.5,
DamageType = "Normal",
DisplayName = "Laanse Tactical Missile Launcher",
FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" },
Expand All @@ -179,7 +179,7 @@ UnitBlueprint{
MinRadius = 18,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 12,
MuzzleVelocity = 10,
ProjectileId = "/projectiles/SIFLaanseTacticalMissile02/SIFLaanseTacticalMissile02_proj.bp",
ProjectileLifetime = 60,
RackBones = {
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1 change: 0 additions & 1 deletion units/XSS0302/XSS0302_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -362,7 +362,6 @@ UnitBlueprint{
RackSlavedToTurret = false,
RangeCategory = "UWRC_DirectFire",
RateOfFire = 10/40, --10/integer interval in ticks
RenderFireClock = true,
SlavedToBody = true,
SlavedToBodyArcRange = 155,
TargetPriorities = {
Expand Down
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