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Voxy Vulkan

A far-distance LoD rendering mod for Minecraft, running on Minecraft's Vulkan backend.

This is a Vulkan port of Voxy by MCRcortex. The world storage, section data, ingest and voxelization are MCRcortex's original work and are backend agnostic; this fork replaces the OpenGL renderer with one built on raw Vulkan via LWJGL, reaching Minecraft's VulkanDevice through blaze3d's GpuDevice facade.

Status

Alpha. Saved LoD terrain renders on the Vulkan backend in per-block colours, occluded correctly by vanilla terrain, out to the configured render distance.

Not yet ported: the model/texture atlas (terrain is drawn with Minecraft's map colours), hierarchical occlusion culling, background meshing and streaming, and SSAO.

Licence

Voxy is not open source. LICENSE.md is MCRcortex's, in full:

Copyright 2025 MCRcortex. All rights reserved. Do not redistribute.

That licence covers this repository too, and it grants no permission to fork, rebrand, redistribute or publish. Nothing here is offered under any other terms.

Building

Requires a JDK 25 toolchain (a JDK, not a JRE — point JAVA_HOME at it explicitly if both are installed).

./gradlew build

About

A Vulkan port of Voxy by MCRcortex - far-distance LoD rendering on Minecraft's Vulkan backend

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