Automate Tinkers' Construct tool making with Create's machines. Build tinkered tools, cut parts, and cast parts — fully automated, straight from the machines of Create.
A Minecraft 1.20.1 / Forge 47 addon bridging Create 6.0.8 and Tinkers' Construct 3.11.2.
- Sequenced Assembly tool crafting — Craft tools by assembling parts onto an assembly template via a line of Deployers. Supports 24 tool templates (melee, ranged, and armor).
- Deployer part repair & swapping — Deployers holding a repair kit or a new part can repair a damaged tool or swap a part's material on the fly.
- Mechanical Saw part cutting — Drop a part cast into the Saw's filter slot, feed it material ingots, planks, or stones, and cut them into material-bound parts.
- Spout part casting — Pour molten metal from a Spout into a cast to produce a filled cast. Gold casts are reusable; sand casts are consumed.
- KubeJS compatibility — Extend with custom assembly templates through item tags.
- Create filter attributes — New attribute filters for tools, parts, materials, and modifiers in Create's logistics system.
| Dependency | Version |
|---|---|
| Minecraft | 1.20.1 |
| Forge | 47.1.33+ |
| Create | 6.0.8+ |
| Tinkers' Construct | 3.11.2+ |
| Mantle | 1.11.108+ |
| KubeJS (optional) | 2001.6.5+ |
gradlew buildThe distributable jar is produced in build/libs/.
- Obtain an assembly template (e.g.
Pickaxe Assembly Template) from the creative tab. - Place it on a conveyor belt past Deployers, each holding a tool part (pick head, handle, binding).
- Each Deployer installs its part and accumulates the material. After the final step, the sequence produces a complete tinkered tool with the assembled materials.
Each tool's template is registered under tassembly:templates/<tool> tags, so recipes and Deployer detection both key off tags rather than hard-coded items.
Set a part cast (e.g. Pick Head Cast) in the Saw's filter slot, then feed material items on the belt. The Saw cuts them into parts with the material bound.
- Inputs: any material item matched by TConstruct's Material recipes — ingots, planks, stones, gems.
- Limits: material mining level ≤ iron; part cost ≤ 2; 50% success chance (failures consume the material with no refund, preventing metal-loop exploits).
- JEI: see the Mechanical Saw Part Cutting category.
Pour molten metal from a Spout onto a part cast to produce a filled cast.
- Gold casts are reusable (returned to the belt); sand and red sand casts are consumed.
- Fluid amount matches the casting recipe exactly (e.g. 144 mB per ingot).
- JEI: see the Spout Casting category.
Add a custom assembly template by registering an item and tagging it:
StartupEvents.registry('item', event => {
event.create('my_sword_template', 'basic')
.tag('tassembly:templates/sword')
})Custom representative items for the Saw's JEI display:
ServerEvents.tags('item', event => {
event.add('tassembly:representative_items', 'minecraft:cobblestone')
})New item attributes usable in Create's filters (Smart Observer, Attribute Filter):
| Attribute | Description |
|---|---|
tassembly:tinker_tool |
Tool matches a tool definition |
tassembly:tinker_tool_part |
Part matches a material stats type |
tassembly:tinker_tool_broken |
Tool is broken |
tassembly:tinker_tool_material |
A specific part index is made of a material |
tassembly:tinker_material |
Part is made of a material |
tassembly:tinker_tool_modifier |
Tool has a modifier |