Hi
I play with my partner on LAN and we've run in to the problem of thinking that spectre coils stop working because one of us would move a coil and replace it and then no energy. I finally googled it and found that the networks are bound by player. There's was no indication of this in game and there doesn't seem to be a way to make the network publicly accessible, which means each of us need to place an energy injector and have to be sure to never move the other person's so that all our spectre coils work. Could you add both an indication of the owner of the block and a way to make the network publicly accessible?
Hi
I play with my partner on LAN and we've run in to the problem of thinking that spectre coils stop working because one of us would move a coil and replace it and then no energy. I finally googled it and found that the networks are bound by player. There's was no indication of this in game and there doesn't seem to be a way to make the network publicly accessible, which means each of us need to place an energy injector and have to be sure to never move the other person's so that all our spectre coils work. Could you add both an indication of the owner of the block and a way to make the network publicly accessible?