RGBA Texture Buffer Support & GLSL TextureBufferReader #1077
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RuffledPlume wants to merge 7 commits into
Open
RGBA Texture Buffer Support & GLSL TextureBufferReader #1077RuffledPlume wants to merge 7 commits into
RuffledPlume wants to merge 7 commits into
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RuffledPlume
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May 10, 2026
- Improves Texture Buffer performance by allowing RGBA32I usage instead of just RGB32I when supported
- Introduces TextureBufferReader which simplifies parsing of TextureBuffers Data into structs
* Created TextureBufferReader to simplify reading Buffers * Added texture_facees.glsl which proves a `getFaceData` which returns a struct
underlying buffer will always be pow2, so even if its RGB or RGBA it'll fit correctly
Both static & dynamic models can now sample data specific to that model
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