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…ed CLaJ, rework sliders and RuleSetter Issues - #57 #59 #60: no hardcoded Russian fallbacks; health/shield bars use vanilla stat.* keys - #60: effect duration is typed in seconds; typed values are not rounded to the slider step - #59: AI key opens a filled dialog; close button on Gamma/Mono panels; follow/circle disabled for the own player; own cursor as aim; no stuck shooting in "none" mode; slider range is rebuilt from the base range instead of growing forever - #58: Alternative modifier (default Left Alt) with the combos of the original mod UI - TextSlider: name and editable value on one row, slider below; no overlay eating clicks, no input dialog, no pencil button (Gamma panel, F1/F2, items) - RuleSetter: sections on the left, cards of rule groups, search across sections, changed rules in accent color, Reset section, layout follows the window width - team pickers: any team by id (0-255) with a color and name preview Fixes - Internal.edit dangling if sent setFloor for every brush cell every frame - replace flood fill is iterative with a cell cap (no StackOverflowError) - RuleSetter changes local rules only after the admin tool accepted them - mobile lastTouched, Mindurka string escaping, tile/content filters, console task restarts, double chat toggle, null checks, missing bundle keys - content dialogs are rebuilt on world load again (content patches) - Mindurka: ban lists through /setrule when the command fits the chat limit Build - embedded CLaJ removed (api/client/common sources, claj.* keys) - bytecode targets Java 8 again - tests: flood fill, Mindurka arguments, amount input, team id parsing
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Issues
disabled for the own player; own cursor as aim; no stuck shooting in "none" mode;
slider range is rebuilt from the base range instead of growing forever
UI
no input dialog, no pencil button (Gamma panel, F1/F2, items)
changed rules in accent color, Reset section, layout follows the window width
Fixes
restarts, double chat toggle, null checks, missing bundle keys
Build