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receiveEventThread is closed when unity player is stopped #3

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@zombience

Thanks for the package, looks great and works!
Just noticed that if I'm in Unity Editor and I exit play mode, if I continue to publish MQTT messages that Unity is subscribed to, Unity will still receive them in the background.

This is not ideal for situations where those messages may make changes to settings or gameObjects that should revert to their serialized state once play mode is exited.

I just noticed this upon first opening it, so If I have some time I will fix and put in a pull request.

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