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AppDelegate.swift
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48 lines (40 loc) · 1.87 KB
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//
// Copyright (c) 2017. Uber Technologies
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import RIBs
import UIKit
/// Game app delegate.
@UIApplicationMain
public class AppDelegate: UIResponder, UIApplicationDelegate {
/// The window.
public var window: UIWindow?
/// Tells the delegate that the launch process is almost done and the app is almost ready to run.
///
/// - parameter application: Your singleton app object.
/// - parameter launchOptions: A dictionary indicating the reason the app was launched (if any). The contents of
/// this dictionary may be empty in situations where the user launched the app directly. For information about
/// the possible keys in this dictionary and how to handle them, see Launch Options Keys.
/// - returns: false if the app cannot handle the URL resource or continue a user activity, otherwise return true.
public func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let window = UIWindow(frame: UIScreen.main.bounds)
self.window = window
let launchRouter = RootBuilder(dependency: AppComponent()).build()
self.launchRouter = launchRouter
launchRouter.launch(from: window)
return true
}
// MARK: - Private
private var launchRouter: LaunchRouting?
}