CALLS: on_request_position(Player, Map) -> implementation in worldserver.js: 52 name(Player) -> Name has_entered_game(Player) -> true/false CASTS: set_player_count(Player, PlayerCount) set_entities(Player, EntitiesList)
CALLS:
on_request_position(Player, Map) -> implementation in worldserver.js: 52
name(Player) -> Name
has_entered_game(Player) -> true/false
CASTS:
set_player_count(Player, PlayerCount)
set_entities(Player, EntitiesList)