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Copy pathMakefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := src src/pbg3 src/midi src/graphics src/thirdparty
DATA := data
INCLUDES := include
GRAPHICS := gfx
GFXBUILD := $(BUILD)
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
TITLEID := 0004000000199996 # Your title ID (hex, 16 digits)
PRODUCT_CODE := TH06 # Up to 16 chars
VERSION := 0x0001 # Version number
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -ggdb -Wall -O2 -mword-relocations \
-ffunction-sections -fdata-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -D__3DS__
#pls dont break
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lSDL2 -lSDL2main -lSDL2_image -lSDL2_ttf -lpicaGL -lfreetype -lctru -lbz2 -lpng -ljpeg -lz -lm
#-lpicaGL
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(DEVKITPRO)/portlibs/3ds $(DEVKITPRO)/picaGL
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
FONTFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.ttf)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
CPPFILES := $(filter-out MidiAlsa.cpp MidiWin32.cpp MidiCoreAudio.cpp WebGL.cpp, $(CPPFILES))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
export EFONTFILES := $(FONTFILES:.ttf=.bcfnt)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export ROMFS_FONTFILES := $(patsubst %.ttf, $(GFXBUILD)/%.bcfnt, $(FONTFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
export FONTHFILES := $(patsubst %.ttf, $(BUILD)/%.h, $(FONTFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES)) $(addsuffix .o,$(EFONTFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(SOURCES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(CURDIR)/$(BUILD)/generated
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) $(ROMFS_FONTFILES)
@$(MAKE) -C $(BUILD) -f $(CURDIR)/Makefile
$(BUILD):
@mkdir -p $@
ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif
ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.bcfnt : %.ttf
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@mkbcfnt -o $(GFXBUILD)/$*.bcfnt $<
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
#-rsftitleid=$(TITLEID)
HAS_MAKEROM := $(shell command -v makerom 2>/dev/null)
all: $(OUTPUT).3dsx $(OUTPUT).cia
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
$(OUTPUT).cia : $(OUTPUT).elf
ifdef HAS_MAKEROM
@echo "building cia..."
@makerom -f cia \
-o $@ \
-elf $< \
-exefslogo \
-rsf $(TOPDIR)/th06.rsf \
-icon $(TOPDIR)/icon.icn \
-banner $(TOPDIR)/banner.bnr
else
@echo "skipping cia build as makerom is not installed"
endif
# makerom -f cia -o $(OUTPUT).cia -elf $(TARGET).elf -target t -exefslogo -icon icon.png -banner banner.bin
$(OFILES_SOURCES) : $(HFILES) $(I18N_HPP)
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x %.shbin
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
%.bcfnt.o %_bcfnt.h : %.bcfnt
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.shbin.o %_shbin.h : %.shbin
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------