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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using SharpDX;
using SharpDX.Direct3D10;
using SharpDX.Samples;
namespace DisplayFontApp
{
/// <summary>
/// SharpDX Demo using D3D10 Font rendering.
/// Animates and draws a text, boucing on the screen limits.
/// </summary>
public class Program : Direct3D10DemoApp
{
private Font font;
private Rectangle fontDimension;
private float xDir, yDir;
private const string DisplayText = "SharpDX D3D10 Font";
protected override void Initialize(DemoConfiguration demoConfiguration)
{
base.Initialize(demoConfiguration);
// Initialize the Font
FontDescription fontDescription = new FontDescription()
{
Height = 72,
Italic = false,
CharacterSet = FontCharacterSet.Ansi,
FaceName = "Arial",
MipLevels = 0,
OutputPrecision = FontPrecision.TrueType,
PitchAndFamily = FontPitchAndFamily.Default,
Quality = FontQuality.ClearType,
Weight = FontWeight.Bold
};
font = new Font(Device, fontDescription);
// Measure the text to display
fontDimension = font.MeasureText(null, DisplayText, new Rectangle(0, 0, 800, 600), FontDrawFlags.Center | FontDrawFlags.VerticalCenter);
xDir = 1;
yDir = 1;
}
protected override void Draw(DemoTime time)
{
base.Draw(time);
Device.ClearRenderTargetView(BackBufferView, Color.White);
// Make the text boucing on the screen limits
if ((fontDimension.Right + xDir) > Config.Width)
xDir = -1;
else if ((fontDimension.Left + xDir) <= 0)
xDir = 1;
if ((fontDimension.Bottom + yDir) > Config.Height)
yDir = -1;
else if ((fontDimension.Top + yDir) <= 0)
yDir = 1;
fontDimension.Left += (int)xDir;
fontDimension.Top += (int)yDir;
fontDimension.Bottom += (int)yDir;
fontDimension.Right += (int)xDir;
// Draw the text
font.DrawText(null, DisplayText, fontDimension, FontDrawFlags.Center | FontDrawFlags.VerticalCenter, Color.Black);
}
[STAThread]
static void Main(string[] args)
{
Program program = new Program();
program.Run(new DemoConfiguration("SharpDX D3D10 Font Rendering Demo") { WaitVerticalBlanking = true });
}
}
}