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72 lines (54 loc) · 1.67 KB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GAMOS_MUSIC_H
#define GAMOS_MUSIC_H
#include "audio/mididrv.h"
#include "common/memstream.h"
#include "common/mutex.h"
#include "common/scummsys.h"
#include "common/timer.h"
#include "common/system.h"
namespace Gamos {
class MidiMusic {
private:
MidiDriver *_driver = nullptr;
Common::Array<byte> _pMidiData;
Common::Mutex _mutex;
uint32 _dataPos = 0;
uint32 _dataStart = 0;
int32 _midiDelayTicks = 0;
int32 _midiDelayCount = 0;
uint32 _midiTimeStamp = 0;
uint32 _midiOp = 0; /* save midi event type between update cycles */
bool _midiMute = false;
uint8 _volume;
public:
MidiMusic();
~MidiMusic();
void stopMusic();
bool playMusic(Common::Array<byte> *midiData);
void update();
void setVolume(uint8 volume);
int16 midi2low();
static void _timerProc(void *data);
};
}
#endif //GAMOS_MUSIC_H