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* ✨ collect scene nodes recursively
* Rename nodes_in_scene to root_nodes_in_scene, add recursive_nodes_in_scene
Split the scene node query API into two explicit methods:
- root_nodes_in_scene: returns only the top-level nodes directly
referenced by the scene (the original behavior)
- recursive_nodes_in_scene: returns all nodes including descendants
in depth-first order
This fixes a bug where animations targeting child (parented) nodes
were silently skipped because only root nodes were collected.
Update call sites:
- Animator test now uses recursive_nodes_in_scene for correctness
- Example crate simplified by removing manual get_children helper
Co-authored-by: Andreas Streichardt <andreas@mop.koeln>
* fix cache
* use matrix.os instead of runner.os
* ensure .cargo exists on CI
* ensure .cargo exists on CI
* ensure .cargo exists on CI
* ensure .cargo exists on CI
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Co-authored-by: Andreas Streichardt <andreas@mop.koeln>
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