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Copy pathCMakeLists.txt
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101 lines (87 loc) · 3.3 KB
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cmake_minimum_required(VERSION 3.28)
project(AlchemyPlusPlus)
# Build options
option(BUILD_STATICSTD "Statically compile standard library" OFF)
option(SDL_VENDORED "Use vendored SDL libraries" OFF) #Switch between a system sdl library and a vendored sdl library
option(BUILD_DEBUG "Create debug build" ON)
option(NATIVE_OPTIMIZE "Optimize for native CPU" OFF)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Clangd compatibility
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Build settings
if(BUILD_DEBUG)
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_DEBUG_POSTFIX d)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
else()
set(CMAKE_BUILD_TYPE Release)
set(CMAKE_CXX_FLAGS_RELEASE "-O2")
endif()
if(NATIVE_OPTIMIZE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native")
endif()
if(SDL_VENDORED)
add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)
else()
# 1. Look for a SDL3 package, 2. look for the SDL3 component and 3. fail if none can be found
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared)
endif()
# Find dependencies
find_package(SDL3 REQUIRED)
find_package(SDL3_image REQUIRED)
find_package(SDL3_ttf REQUIRED)
include_directories(${SDL3_INCLUDE_DIRS} ${SDL3_IMAGE_INCLUDE_DIRS} ${SDL3_TTF_INCLUDE_DIRS})
add_library(ImGui
include/imgui/imgui.cpp
include/imgui/imgui_demo.cpp
include/imgui/imgui_draw.cpp
include/imgui/imgui_tables.cpp
include/imgui/imgui_widgets.cpp
include/imgui/misc/cpp/imgui_stdlib.cpp
include/imgui/backends/imgui_impl_sdl3.cpp
include/imgui/backends/imgui_impl_sdlrenderer3.cpp
include/imgui/backends/imgui_impl_opengl2.cpp
)
target_link_libraries(ImGui SDL3::SDL3)
# Include source directories and add executable
include_directories(src/Core)
include_directories(src/GFX)
include_directories(src/Game)
include_directories(src/Misc)
include_directories(src/UI)
include_directories(src/Input)
include_directories(include/imgui)
include_directories(include/imgui/misc/cpp)
include_directories(include/imgui/backends)
include_directories(include/glaze/include/)
add_subdirectory(include/glaze)
add_subdirectory(src/Core)
add_subdirectory(src/GFX)
add_subdirectory(src/Game)
add_subdirectory(src/Misc)
add_subdirectory(src/UI)
add_subdirectory(src/Input)
add_executable(AlchemyPlusPlus src/Core/Main.cpp) # Main file
if (BUILD_STATICSTD)
target_link_options(AlchemyPlusPlus PRIVATE -static-libgcc -static-libstdc++)
endif(BUILD_STATICSTD)
if(WIN32)
target_link_options(AlchemyPlusPlus PRIVATE "-mwindows") # Disable console pop-up
target_link_options(AlchemyPlusPlus PRIVATE -static) # Statically link non-SDL libraries
endif(WIN32)
target_link_libraries(AlchemyPlusPlus SDL3::SDL3)
target_link_libraries(AlchemyPlusPlus SDL3::SDL3 SDL3_image::SDL3_image)
target_link_libraries(AlchemyPlusPlus SDL3::SDL3 SDL3_ttf::SDL3_ttf)
target_link_libraries(AlchemyPlusPlus ImGui)
target_link_libraries(AlchemyPlusPlus glaze::glaze)
target_link_libraries(AlchemyPlusPlus Core)
target_link_libraries(AlchemyPlusPlus GFX)
target_link_libraries(AlchemyPlusPlus Game)
target_link_libraries(AlchemyPlusPlus Misc)
target_link_libraries(AlchemyPlusPlus UI)
target_link_libraries(AlchemyPlusPlus Input)
# Move clangd file once build is done
if (EXISTS "${CMAKE_BINARY_DIR}/compile_commands.json")
file(RENAME ${CMAKE_BINARY_DIR}/compile_commands.json ${CMAKE_SOURCE_DIR}/compile_commands.json)
endif()