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balanced-pool.js
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295 lines (241 loc) · 7.43 KB
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'use strict'
const dns = require('node:dns')
const { isIP } = require('node:net')
const {
BalancedPoolMissingUpstreamError,
InvalidArgumentError
} = require('../core/errors')
const {
PoolBase,
kClients,
kNeedDrain,
kAddClient,
kRemoveClient,
kGetDispatcher
} = require('./pool-base')
const Pool = require('./pool')
const buildConnector = require('../core/connect')
const { kUrl } = require('../core/symbols')
const util = require('../core/util')
const kFactory = Symbol('factory')
const kOptions = Symbol('options')
const kGreatestCommonDivisor = Symbol('kGreatestCommonDivisor')
const kCurrentWeight = Symbol('kCurrentWeight')
const kIndex = Symbol('kIndex')
const kWeight = Symbol('kWeight')
const kMaxWeightPerServer = Symbol('kMaxWeightPerServer')
const kErrorPenalty = Symbol('kErrorPenalty')
/**
* Calculate the greatest common divisor of two numbers by
* using the Euclidean algorithm.
*
* @param {number} a
* @param {number} b
* @returns {number}
*/
function getGreatestCommonDivisor (a, b) {
if (a === 0) return b
while (b !== 0) {
const t = b
b = a % b
a = t
}
return a
}
function defaultFactory (origin, opts) {
return new Pool(origin, opts)
}
function buildDnsBalancedConnector (origin, opts) {
const {
connect,
connectTimeout,
tls,
maxCachedSessions,
socketPath,
autoSelectFamily,
autoSelectFamilyAttemptTimeout,
allowH2
} = opts
const connector = typeof connect === 'function'
? connect
: buildConnector({
...tls,
maxCachedSessions,
allowH2,
socketPath,
timeout: connectTimeout,
...(typeof autoSelectFamily === 'boolean' ? { autoSelectFamily, autoSelectFamilyAttemptTimeout } : undefined),
...connect
})
let offset = -1
return function dnsBalancedConnector (connectOpts, callback) {
dns.lookup(origin.hostname, { all: true, order: 'ipv4first' }, (err, addresses) => {
if (err) {
callback(err)
return
}
const uniqueAddresses = []
const seen = new Set()
for (const address of addresses) {
const key = `${address.address}:${address.family}`
if (seen.has(key)) {
continue
}
seen.add(key)
uniqueAddresses.push(address)
}
if (uniqueAddresses.length === 0) {
callback(new Error(`No DNS entries found for ${origin.hostname}`))
return
}
offset = (offset + 1) % uniqueAddresses.length
const address = uniqueAddresses[offset]
connector({
...connectOpts,
hostname: address.address,
servername: connectOpts.servername ?? origin.hostname
}, callback)
})
}
}
class BalancedPool extends PoolBase {
constructor (upstreams = [], { factory = defaultFactory, ...opts } = {}) {
if (typeof factory !== 'function') {
throw new InvalidArgumentError('factory must be a function.')
}
super()
this[kOptions] = { ...util.deepClone(opts) }
this[kOptions].connect = opts.connect
this[kOptions].interceptors = opts.interceptors
? { ...opts.interceptors }
: undefined
this[kIndex] = -1
this[kCurrentWeight] = 0
this[kMaxWeightPerServer] = this[kOptions].maxWeightPerServer || 100
this[kErrorPenalty] = this[kOptions].errorPenalty || 15
if (!Array.isArray(upstreams)) {
upstreams = [upstreams]
}
this[kFactory] = factory
for (const upstream of upstreams) {
this.addUpstream(upstream)
}
this._updateBalancedPoolStats()
}
addUpstream (upstream) {
const upstreamUrl = util.parseOrigin(upstream)
const upstreamOrigin = upstreamUrl.origin
if (this[kClients].find((pool) => (
pool[kUrl].origin === upstreamOrigin &&
pool.closed !== true &&
pool.destroyed !== true
))) {
return this
}
const poolOptions = isIP(upstreamUrl.hostname) === 0
? {
...this[kOptions],
connect: buildDnsBalancedConnector(upstreamUrl, this[kOptions])
}
: this[kOptions]
const pool = this[kFactory](upstreamOrigin, poolOptions)
this[kAddClient](pool)
pool.on('connect', () => {
pool[kWeight] = Math.min(this[kMaxWeightPerServer], pool[kWeight] + this[kErrorPenalty])
})
pool.on('connectionError', () => {
pool[kWeight] = Math.max(1, pool[kWeight] - this[kErrorPenalty])
this._updateBalancedPoolStats()
})
pool.on('disconnect', (...args) => {
const err = args[2]
if (err && err.code === 'UND_ERR_SOCKET') {
// decrease the weight of the pool.
pool[kWeight] = Math.max(1, pool[kWeight] - this[kErrorPenalty])
this._updateBalancedPoolStats()
}
})
for (const client of this[kClients]) {
client[kWeight] = this[kMaxWeightPerServer]
}
this._updateBalancedPoolStats()
return this
}
_updateBalancedPoolStats () {
let result = 0
for (let i = 0; i < this[kClients].length; i++) {
result = getGreatestCommonDivisor(this[kClients][i][kWeight], result)
}
this[kGreatestCommonDivisor] = result
}
removeUpstream (upstream) {
const upstreamOrigin = util.parseOrigin(upstream).origin
const pool = this[kClients].find((pool) => (
pool[kUrl].origin === upstreamOrigin &&
pool.closed !== true &&
pool.destroyed !== true
))
if (pool) {
this[kRemoveClient](pool)
}
return this
}
getUpstream (upstream) {
const upstreamOrigin = util.parseOrigin(upstream).origin
return this[kClients].find((pool) => (
pool[kUrl].origin === upstreamOrigin &&
pool.closed !== true &&
pool.destroyed !== true
))
}
get upstreams () {
return this[kClients]
.filter(dispatcher => dispatcher.closed !== true && dispatcher.destroyed !== true)
.map((p) => p[kUrl].origin)
}
[kGetDispatcher] () {
// We validate that pools is greater than 0,
// otherwise we would have to wait until an upstream
// is added, which might never happen.
if (this[kClients].length === 0) {
throw new BalancedPoolMissingUpstreamError()
}
const dispatcher = this[kClients].find(dispatcher => (
!dispatcher[kNeedDrain] &&
dispatcher.closed !== true &&
dispatcher.destroyed !== true
))
if (!dispatcher) {
return
}
const allClientsBusy = this[kClients].map(pool => pool[kNeedDrain]).reduce((a, b) => a && b, true)
if (allClientsBusy) {
return
}
let counter = 0
let maxWeightIndex = this[kClients].findIndex(pool => !pool[kNeedDrain])
while (counter++ < this[kClients].length) {
this[kIndex] = (this[kIndex] + 1) % this[kClients].length
const pool = this[kClients][this[kIndex]]
// find pool index with the largest weight
if (pool[kWeight] > this[kClients][maxWeightIndex][kWeight] && !pool[kNeedDrain]) {
maxWeightIndex = this[kIndex]
}
// decrease the current weight every `this[kClients].length`.
if (this[kIndex] === 0) {
// Set the current weight to the next lower weight.
this[kCurrentWeight] = this[kCurrentWeight] - this[kGreatestCommonDivisor]
if (this[kCurrentWeight] <= 0) {
this[kCurrentWeight] = this[kMaxWeightPerServer]
}
}
if (pool[kWeight] >= this[kCurrentWeight] && (!pool[kNeedDrain])) {
return pool
}
}
this[kCurrentWeight] = this[kClients][maxWeightIndex][kWeight]
this[kIndex] = maxWeightIndex
return this[kClients][maxWeightIndex]
}
}
module.exports = BalancedPool