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Copy pathworld.go
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62 lines (53 loc) · 1.52 KB
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package gocamp
func CreateDefaultWorld(size_x int, size_y int, size_z int) WorldRepresenter {
w := createDefaultWorld(size_x, size_y, size_z)
return WorldRepresenter(&w)
}
func createDefaultWorld(size_x int, size_y int, size_z int) defaultWorld {
w := new(defaultWorld)
terrain := createTerrain(size_x, size_y, size_z)
w.terrain = &terrain
w.size_x = size_x
w.size_y = size_y
w.size_z = size_z
w.entities = CreateDefaultEntityManager()
return *w
}
type defaultWorld struct {
size_x int
size_y int
size_z int
terrain *Terrain
entities EntityManager
}
// TODO: This function will eventually use goroutines to sync entities thinking
// (or perhaps be run in a goroutine itself)
func (self *defaultWorld) Tick() {
self.entities.Tick()
}
// Return a level as an array of runes
// This is mostly a development / debug function
func (self *defaultWorld) GetEntireLevelAsRuneArray(level int) [][]rune {
output := self.terrain.LevelAsRuneArray(level)
for i := range self.entities.All() {
e := self.entities.All()[i]
if e.GetPosition().z != level {
continue
}
output[e.GetPosition().x][e.GetPosition().y] = e.DisplayRune()
}
return output
}
func (self *defaultWorld) AddEntity(entity Entitier) {
self.entities.Add(entity)
entity.SetWorld(self)
}
func (self *defaultWorld) EntityManager() EntityManager {
return self.entities
}
func (self *defaultWorld) GetTerrain() *Terrain {
return self.terrain
}
func (self *defaultWorld) GetTraversableMap(z_level int) [][]int {
return self.terrain.TraversableMap(z_level)
}