From 30a468881127088131ace014808f938a4241b453 Mon Sep 17 00:00:00 2001 From: Alex Goldring Date: Wed, 22 Apr 2026 04:45:27 +0100 Subject: [PATCH] Update readme with Shade and examples Added Shade WebGPU graphics engine and examples to the readme. --- readme.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/readme.md b/readme.md index f607762..b00e5ad 100644 --- a/readme.md +++ b/readme.md @@ -144,6 +144,7 @@ WebGPU is a work in progress Web standard from [W3C](https://www.w3.org/) for mo - [spark.js](https://ludicon.com/sparkjs/) - A real-time GPU texture compression library for WebGPU. - [zephyr3d](https://zephyr3d.org/) - A TypeScript-based 3D rendering engine with WebGPU/WebGL support. - [ChartGPU](https://github.com/chartgpu/chartgpu) - High-performance charting library built on WebGPU, handles 1M+ data points at 60fps. +- [Shade](https://shade.company-named.com/) - A high-performance WebGPU graphics engine with beutiful visuals. ## Debuggers and Profilers - [webgpu-inspector](https://github.com/brendan-duncan/webgpu_inspector) - Inspection debugger for WebGpu. @@ -194,6 +195,7 @@ Right now, demos work best on Chrome/Edge. - [WebGPU Path Tracing](https://iamferm.in/webgpu-path-tracing/) - A path tracer powered by WebGPU compute shaders, by [Fermin Lozano](https://github.com/ferminLR) - [Repository](https://github.com/ferminLR/webgpu-path-tracing) - [WebGPU real-time ray tracer](https://github.com/C-none/Web-RTRT/) - A real-time ray tracer implementing ReSTIR algorithm - [Repository](https://github.com/C-none/Web-RTRT) - [Real-Time GPU Texture Compression Demo](https://ludicon.com/sparkjs/gltf-demo/) - Showcases the advantages of real-time texture compression. Compares models using KTX2 textures against AVIF + Spark. +- [Shade WebGPU examples](https://shade.company-named.com/examples/) - Various demos such as Volumetric Light maps, Clustered lighting and ray tracing. ## Videos