The game looks squished and wrong, as it appears to be rendering at scaled up 320x200 (16:10) rather than PAR corrected 320x240 (4:3). Xenoveritas had this fixed Xenoveritas@e239700, I don't know why antrad removed this in 3124903 and 1d78af7. It also makes me puzzled by the claim that this port supports widescreen rendering. The viewport doesn't appear to have changed at all, rather the original 4:3 image has simply been stretched out to 16:10.
See here for an explanation of why it's important to apply pixel aspect ratio correction on sprites made for 320x200 resolutions: https://doomwiki.org/wiki/Aspect_ratio
The game looks squished and wrong, as it appears to be rendering at scaled up 320x200 (16:10) rather than PAR corrected 320x240 (4:3). Xenoveritas had this fixed Xenoveritas@e239700, I don't know why antrad removed this in 3124903 and 1d78af7. It also makes me puzzled by the claim that this port supports widescreen rendering. The viewport doesn't appear to have changed at all, rather the original 4:3 image has simply been stretched out to 16:10.
See here for an explanation of why it's important to apply pixel aspect ratio correction on sprites made for 320x200 resolutions: https://doomwiki.org/wiki/Aspect_ratio